RTSGameBench is a new extensible benchmark for VLMs using diverse RTS matchups, diagnostic mini-games targeting individual competencies, and a self-evolving query-to-game generator, with results showing poor VLM performance on tight coordination and large-scale tasks.
Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games
10 Pith papers cite this work. Polarity classification is still indexing.
abstract
Large Language Model (LLM) agents are reshaping the game industry, by enabling more intelligent and human-preferable characters. Yet, current game benchmarks fall short of practical needs: they lack evaluations of diverse LLM capabilities across various game genres, studies of agentic modules crucial for complex gameplay, and fine-tuning datasets to adapt pre-trained LLMs into gaming agents. To fill these gaps, we present Orak, a benchmark for training and evaluating LLM agents across 12 popular video games spanning all major genres. Using a plug-and-play interface built on Model Context Protocol (MCP), Orak supports systematic and reproducible studies of agentic modules in varied game scenarios. We further release a fine-tuning dataset of expert LLM gameplay trajectories covering multiple genres, turning general LLMs into effective game agents. Orak offers a united evaluation framework, including game leaderboards, LLM battle arenas, and \fix{ablation studies} of input modality, agentic strategies, and fine-tuning effects, establishing a foundation towards versatile gaming agents. Code and datasets are available at https://github.com/krafton-ai/Orak and https://huggingface.co/datasets/KRAFTON/Orak.
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background 1representative citing papers
COSPLAY co-evolves an LLM decision agent with a skill bank agent to improve long-horizon game performance, reporting over 25.1% average reward gains versus frontier LLM baselines on single-player benchmarks.
OmniGameArena is a unified UE5 benchmark with 12 games and the IDC harness for cold-start scores and improvement dynamics of VLM agents.
DemoEvolve bootstraps harness evolution with demonstrations to achieve more stable and effective edits than self-rollout search in sparse-feedback environments like Balatro.
Odysseus adapts PPO with a turn-level critic and leverages pretrained VLM action priors to train agents achieving at least 3x average game progress over frontier models in long-horizon Super Mario Land.
STRATAGEM uses a Reasoning Transferability Coefficient and Reasoning Evolution Reward in game self-play to promote domain-agnostic reasoning in language models, yielding gains on math, general reasoning, and code benchmarks.
RPA-Check is a new multi-stage framework using dimension definition, boolean checklist augmentation, semantic filtering, and LLM-as-judge verification to assess role-playing agents, with tests on a legal training game showing smaller instruction-tuned models can be more consistent than larger ones.
Introduces the Oracle benchmark of 96 black-box environments across 6 task types to measure integrated reasoning in LLMs through interactive function discovery, with o3 leading but all models showing planning weaknesses on hard instances.
PTCG-Bench shows LLM agents reach non-trivial PTCG performance but struggle with sustained self-evolution and remain sensitive to harness design.
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
citing papers explorer
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RTSGameBench: An RTS Benchmark for Strategic Reasoning by Vision-Language Models
RTSGameBench is a new extensible benchmark for VLMs using diverse RTS matchups, diagnostic mini-games targeting individual competencies, and a self-evolving query-to-game generator, with results showing poor VLM performance on tight coordination and large-scale tasks.
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Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks
COSPLAY co-evolves an LLM decision agent with a skill bank agent to improve long-horizon game performance, reporting over 25.1% average reward gains versus frontier LLM baselines on single-player benchmarks.
-
OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics
OmniGameArena is a unified UE5 benchmark with 12 games and the IDC harness for cold-start scores and improvement dynamics of VLM agents.
-
DemoEvolve: Overcoming Sparse Feedback in Agentic Harness Evolution with Demonstrations
DemoEvolve bootstraps harness evolution with demonstrations to achieve more stable and effective edits than self-rollout search in sparse-feedback environments like Balatro.
-
Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning
Odysseus adapts PPO with a turn-level critic and leverages pretrained VLM action priors to train agents achieving at least 3x average game progress over frontier models in long-horizon Super Mario Land.
-
Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Play
STRATAGEM uses a Reasoning Transferability Coefficient and Reasoning Evolution Reward in game self-play to promote domain-agnostic reasoning in language models, yielding gains on math, general reasoning, and code benchmarks.
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RPA-Check: A Multi-Stage Automated Framework for Evaluating Dynamic LLM-based Role-Playing Agents
RPA-Check is a new multi-stage framework using dimension definition, boolean checklist augmentation, semantic filtering, and LLM-as-judge verification to assess role-playing agents, with tests on a legal training game showing smaller instruction-tuned models can be more consistent than larger ones.
-
Investigating Advanced Reasoning of Large Language Models via Black-Box Environment Interaction
Introduces the Oracle benchmark of 96 black-box environments across 6 task types to measure integrated reasoning in LLMs through interactive function discovery, with o3 leading but all models showing planning weaknesses on hard instances.
-
PTCG-Bench: Can LLM Agents Master Pok\'emon Trading Card Game?
PTCG-Bench shows LLM agents reach non-trivial PTCG performance but struggle with sustained self-evolution and remain sensitive to harness design.
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Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.