Reward Forcing combines EMA-Sink tokens and Rewarded Distribution Matching Distillation to deliver state-of-the-art streaming video generation at 23.1 FPS without copying initial frames.
Nuwa-xl: Diffusion over diffusion for extremely long video generation
5 Pith papers cite this work. Polarity classification is still indexing.
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cs.CV 5representative citing papers
DragNUWA integrates text, image, and trajectory controls into a diffusion video model using a Trajectory Sampler, Multiscale Fusion, and Adaptive Training to enable fine-grained open-domain video generation.
Matrix-Game 2.0 introduces a scalable data pipeline, action-injection module, and few-step distillation to enable real-time streaming video generation at 25 FPS from game-engine interactions, with open-sourced weights and code.
A training-free framework generates expressive, character-grounded dialogue and speech from scene prompts using vision-language encoders, LLMs, and a recursive narrative memory bank for cross-scene consistency.
A prompt fusion approach combines bidirectional time-weighted latent blending, dynamics-informed prompt weighting via CLIP, and semantic action representations to produce temporally consistent long videos from text without retraining.
citing papers explorer
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Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation
Reward Forcing combines EMA-Sink tokens and Rewarded Distribution Matching Distillation to deliver state-of-the-art streaming video generation at 23.1 FPS without copying initial frames.
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DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory
DragNUWA integrates text, image, and trajectory controls into a diffusion video model using a Trajectory Sampler, Multiscale Fusion, and Adaptive Training to enable fine-grained open-domain video generation.
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Matrix-game 2.0: An open-source real-time and streaming interactive world model
Matrix-Game 2.0 introduces a scalable data pipeline, action-injection module, and few-step distillation to enable real-time streaming video generation at 25 FPS from game-engine interactions, with open-sourced weights and code.
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Character-Centered Dialogue Generation from Scene-Level Prompts
A training-free framework generates expressive, character-grounded dialogue and speech from scene prompts using vision-language encoders, LLMs, and a recursive narrative memory bank for cross-scene consistency.
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Scene-Action Prompt Fusion for Coherent Text-to-Video Storytelling
A prompt fusion approach combines bidirectional time-weighted latent blending, dynamics-informed prompt weighting via CLIP, and semantic action representations to produce temporally consistent long videos from text without retraining.