A deformable Gaussian splatting framework with hierarchical rigid, skeleton-driven, and flow-based warping reconstructs dynamic scenes from long video captures with fast training and rendering.
Nerf: Representing scenes as neural radiance fields for view synthesis
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HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis
A deformable Gaussian splatting framework with hierarchical rigid, skeleton-driven, and flow-based warping reconstructs dynamic scenes from long video captures with fast training and rendering.