OSWorld provides the first unified real-computer benchmark for open-ended multimodal agent tasks, exposing large performance gaps between humans and state-of-the-art LLM/VLM agents.
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Cogagent: A visual language model for gui agents
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On 108 long-horizon real-world computer workflows, frontier agents complete at most 20.6% of tasks and fail mainly by losing hidden state, not by basic GUI control.
Introduces VG-GUIBench benchmark and TASKER keyframe extraction algorithm that improves performance on VideoQA and video-guided agentic tasks.
ProCUA-SFT is a 3.1M-sample SFT dataset from 93K verified synthetic trajectories that lifts UI-TARS 7B OSWorld score from 26.3% to 45%.
ScaleWoB generates 100+ synthetic interactive GUI environments and 1000+ verifiable tasks as web pages, releasing a 120-task mobile benchmark where state-of-the-art agents achieve 27.92% success (17.82% on long-horizon tasks) versus 92.08% for humans, with synthetic results generalizing to real apps
MMSkills packages multimodal procedural knowledge into state-conditioned skills with text, state cards, and multi-view keyframes, generated from public trajectories via an agentic process and used at inference via branch-loaded inspection to improve visual agents on GUI and game benchmarks.
OCR-Memory encodes agent trajectories as images with visual anchors and retrieves verbatim text via locate-and-transcribe, yielding gains on long-horizon benchmarks under strict context limits.
Open 4B and 8B visual web agents achieve state-of-the-art results on browser benchmarks by predicting actions from screenshots and instructions, outperforming similar open models and some closed larger-model agents, with full release of data and code planned.
LVBench is a new benchmark for extreme long video understanding that evaluates multimodal large language models on hour-scale videos using tasks designed to probe extended memory and comprehension.
AndroidWorld is a dynamic, reproducible Android benchmark that generates unlimited natural-language tasks for autonomous agents and shows current agents succeed on only 30.6 percent of them.
Qwen-RobotWorld is a language-conditioned video world model using Double-Stream MMDiT, an 8.6M-frame embodied corpus, and progressive curriculum training that ranks first on EWMBench and DreamGen Bench.
UI-Zoomer uses uncertainty quantification to trigger and size adaptive zoom-ins only on uncertain GUI grounding predictions, yielding up to 13.4% gains on benchmarks with no training.
Introduces an app-content instrumentation framework and benchmark showing that examined GUI agents suffer 42.0% and 36.1% average misleading rates from third-party content in dynamic and static tests respectively.
SeeClick improves visual GUI agents via GUI grounding pre-training on automatically curated data and introduces the ScreenSpot benchmark, with results indicating that stronger grounding boosts downstream task performance.
MIRAGE creates perceptually benign adversarial images using diffusion and curvature-aware optimization to enable targeted prompt injection attacks on web agents like SeeAct and OpenClaw within attacker-controlled boundaries.
GUI-C² pairs a difficulty-scoring data pipeline with an area-gated coarse-to-fine RL mechanism to improve GUI grounding accuracy and training stability.
Fine-tuned Qwen3-VL-8B reaches sem_sim 0.783 on PiSAR held-out set vs 0.46-0.48 for frontier zero-shot, while Gemma-4-26B scores 0.441.
InternLM-XComposer-2.5 is a 7B vision-language model supporting up to 96K context that reaches GPT-4V-level performance on image, video, and multi-turn tasks and adds LoRA-driven text-image composition capabilities.
A temporal pooling layer added to LLaVA smooths video feature distributions and lifts performance on dense video captioning and QA to new SOTA levels without extra parameters.
A survey consolidating frameworks, data practices, large action models, benchmarks, applications, and research gaps in LLM-brained GUI agents.
InternVL 1.5 narrows the performance gap to proprietary multimodal models via a stronger transferable vision encoder, dynamic high-resolution tiling, and curated English-Chinese training data.
A roadmap that defines architectural nativity for multimodal models and categorizes them into Multi-to-Text, Multi-to-Target, and Multi-to-Multi types while outlining an industrial pipeline toward unified transformer-based native multimodal modeling.
This survey organizes the architectures, training strategies, data, evaluation methods, extensions, and challenges of Multimodal Large Language Models.
citing papers explorer
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OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments
OSWorld provides the first unified real-computer benchmark for open-ended multimodal agent tasks, exposing large performance gaps between humans and state-of-the-art LLM/VLM agents.
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OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks
On 108 long-horizon real-world computer workflows, frontier agents complete at most 20.6% of tasks and fail mainly by losing hidden state, not by basic GUI control.
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Bridging VideoQA and Video-Guided Agentic Tasks via Generalized Keyframe Extraction
Introduces VG-GUIBench benchmark and TASKER keyframe extraction algorithm that improves performance on VideoQA and video-guided agentic tasks.
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ProCUA-SFT Technical Report
ProCUA-SFT is a 3.1M-sample SFT dataset from 93K verified synthetic trajectories that lifts UI-TARS 7B OSWorld score from 26.3% to 45%.
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ScaleWoB: Guiding GUI Agents with Coding Agents via Large-Scale Environmental Synthesis
ScaleWoB generates 100+ synthetic interactive GUI environments and 1000+ verifiable tasks as web pages, releasing a 120-task mobile benchmark where state-of-the-art agents achieve 27.92% success (17.82% on long-horizon tasks) versus 92.08% for humans, with synthetic results generalizing to real apps
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MMSkills: Towards Multimodal Skills for General Visual Agents
MMSkills packages multimodal procedural knowledge into state-conditioned skills with text, state cards, and multi-view keyframes, generated from public trajectories via an agentic process and used at inference via branch-loaded inspection to improve visual agents on GUI and game benchmarks.
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OCR-Memory: Optical Context Retrieval for Long-Horizon Agent Memory
OCR-Memory encodes agent trajectories as images with visual anchors and retrieves verbatim text via locate-and-transcribe, yielding gains on long-horizon benchmarks under strict context limits.
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MolmoWeb: Open Visual Web Agent and Open Data for the Open Web
Open 4B and 8B visual web agents achieve state-of-the-art results on browser benchmarks by predicting actions from screenshots and instructions, outperforming similar open models and some closed larger-model agents, with full release of data and code planned.
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LVBench: An Extreme Long Video Understanding Benchmark
LVBench is a new benchmark for extreme long video understanding that evaluates multimodal large language models on hour-scale videos using tasks designed to probe extended memory and comprehension.
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AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents
AndroidWorld is a dynamic, reproducible Android benchmark that generates unlimited natural-language tasks for autonomous agents and shows current agents succeed on only 30.6 percent of them.
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Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation
Qwen-RobotWorld is a language-conditioned video world model using Double-Stream MMDiT, an 8.6M-frame embodied corpus, and progressive curriculum training that ranks first on EWMBench and DreamGen Bench.
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UI-Zoomer: Uncertainty-Driven Adaptive Zoom-In for GUI Grounding
UI-Zoomer uses uncertainty quantification to trigger and size adaptive zoom-ins only on uncertain GUI grounding predictions, yielding up to 13.4% gains on benchmarks with no training.
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Mobile GUI Agents under Real-world Threats: Are We There Yet?
Introduces an app-content instrumentation framework and benchmark showing that examined GUI agents suffer 42.0% and 36.1% average misleading rates from third-party content in dynamic and static tests respectively.
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SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents
SeeClick improves visual GUI agents via GUI grounding pre-training on automatically curated data and introduces the ScreenSpot benchmark, with results indicating that stronger grounding boosts downstream task performance.
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MIRAGE: Stealthy Visual Prompt Injection for Vulnerability Detection in Web Agents
MIRAGE creates perceptually benign adversarial images using diffusion and curvature-aware optimization to enable targeted prompt injection attacks on web agents like SeeAct and OpenClaw within attacker-controlled boundaries.
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GUI-C$^2$: Coarse-to-Fine GUI Grounding via Difficulty-Aware Reinforcement Learning
GUI-C² pairs a difficulty-scoring data pipeline with an area-gated coarse-to-fine RL mechanism to improve GUI grounding accuracy and training stability.
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Architecture-Sensitive Supervised Fine-Tuning for Screen-Conditioned Action Prediction: A PiSAR Benchmark
Fine-tuned Qwen3-VL-8B reaches sem_sim 0.783 on PiSAR held-out set vs 0.46-0.48 for frontier zero-shot, while Gemma-4-26B scores 0.441.
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InternLM-XComposer-2.5: A Versatile Large Vision Language Model Supporting Long-Contextual Input and Output
InternLM-XComposer-2.5 is a 7B vision-language model supporting up to 96K context that reaches GPT-4V-level performance on image, video, and multi-turn tasks and adds LoRA-driven text-image composition capabilities.
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PLLaVA : Parameter-free LLaVA Extension from Images to Videos for Video Dense Captioning
A temporal pooling layer added to LLaVA smooths video feature distributions and lifts performance on dense video captioning and QA to new SOTA levels without extra parameters.
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Large Language Model-Brained GUI Agents: A Survey
A survey consolidating frameworks, data practices, large action models, benchmarks, applications, and research gaps in LLM-brained GUI agents.
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How Far Are We to GPT-4V? Closing the Gap to Commercial Multimodal Models with Open-Source Suites
InternVL 1.5 narrows the performance gap to proprietary multimodal models via a stronger transferable vision encoder, dynamic high-resolution tiling, and curated English-Chinese training data.
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Toward Native Multimodal Modeling: A Roadmap
A roadmap that defines architectural nativity for multimodal models and categorizes them into Multi-to-Text, Multi-to-Target, and Multi-to-Multi types while outlining an industrial pipeline toward unified transformer-based native multimodal modeling.
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A Survey on Multimodal Large Language Models
This survey organizes the architectures, training strategies, data, evaluation methods, extensions, and challenges of Multimodal Large Language Models.