GraspIT provides ~316k annotated RGBD frames with ~2.3M slip-test-validated 6-DoF grasp candidates and a bidirectional sim-to-real registration pipeline, all released as open-source Docker containers.
Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes
2 Pith papers cite this work. Polarity classification is still indexing.
abstract
Grasping unseen objects in unconstrained, cluttered environments is an essential skill for autonomous robotic manipulation. Despite recent progress in full 6-DoF grasp learning, existing approaches often consist of complex sequential pipelines that possess several potential failure points and run-times unsuitable for closed-loop grasping. Therefore, we propose an end-to-end network that efficiently generates a distribution of 6-DoF parallel-jaw grasps directly from a depth recording of a scene. Our novel grasp representation treats 3D points of the recorded point cloud as potential grasp contacts. By rooting the full 6-DoF grasp pose and width in the observed point cloud, we can reduce the dimensionality of our grasp representation to 4-DoF which greatly facilitates the learning process. Our class-agnostic approach is trained on 17 million simulated grasps and generalizes well to real world sensor data. In a robotic grasping study of unseen objects in structured clutter we achieve over 90% success rate, cutting the failure rate in half compared to a recent state-of-the-art method.
fields
cs.RO 2years
2026 2representative citing papers
AnnotateAnything converts passive 3D assets into manipulation-ready assets by combining vision-language reasoning for semantics with parallel physics pipelines for executable action annotations such as grasps and articulations.
citing papers explorer
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GraspIT: A Dataset Bridging the Sim-to-Real gap and back for Validated Grasping SE(3) Pose Generation
GraspIT provides ~316k annotated RGBD frames with ~2.3M slip-test-validated 6-DoF grasp candidates and a bidirectional sim-to-real registration pipeline, all released as open-source Docker containers.
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AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation
AnnotateAnything converts passive 3D assets into manipulation-ready assets by combining vision-language reasoning for semantics with parallel physics pipelines for executable action annotations such as grasps and articulations.