LatentHDR generates structurally consistent panoramic HDR images by producing one scene latent with a diffusion backbone then deterministically mapping it to multiple exposure latents via a lightweight conditional head.
Deep high dynamic range imaging of dynamic scenes
6 Pith papers cite this work. Polarity classification is still indexing.
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representative citing papers
ARC-RL is a new suite of four MuJoCo continuous-control environments featuring game-inspired hexapod and quadruped morphologies, a single closed-form multi-component reward function, CPG demonstrators, and empirical comparisons of online and offline-to-online RL algorithms.
A neural network trained on full-reference perceptual quality labels predicts minimal sufficient resolution for rendered video to enable power-efficient client-side rendering.
SOL is a new hierarchical RL algorithm that reaches 35x higher throughput and outperforms flat agents when trained on 30 billion frames in NetHack while showing positive scaling.
RL policies decompose into information-regularized primitives that compete by requesting state information amounts, with the greediest one acting, yielding better generalization than flat or hierarchical baselines.
A systematic literature survey that categorizes deep learning architectures for point cloud classification, part segmentation, and semantic segmentation, evaluates them on benchmarks, and discusses innovations, limitations, and future directions.
citing papers explorer
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LatentHDR: Decoupling Exposure from Diffusion via Conditional Latent-to-Latent Mapping for Text/Image-to-Panoramic HDR
LatentHDR generates structurally consistent panoramic HDR images by producing one scene latent with a diffusion backbone then deterministically mapping it to multiple exposure latents via a lightweight conditional head.
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ARC-RL: A Reinforcement Learning Playground Inspired by ARC Raiders
ARC-RL is a new suite of four MuJoCo continuous-control environments featuring game-inspired hexapod and quadruped morphologies, a single closed-form multi-component reward function, CPG demonstrators, and empirical comparisons of online and offline-to-online RL algorithms.
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Seeing enough: non-reference perceptual resolution selection for power-efficient client-side rendering
A neural network trained on full-reference perceptual quality labels predicts minimal sufficient resolution for rendered video to enable power-efficient client-side rendering.
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Scalable Option Learning in High-Throughput Environments
SOL is a new hierarchical RL algorithm that reaches 35x higher throughput and outperforms flat agents when trained on 30 billion frames in NetHack while showing positive scaling.
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Reinforcement Learning with Competitive Ensembles of Information-Constrained Primitives
RL policies decompose into information-regularized primitives that compete by requesting state information amounts, with the greediest one acting, yielding better generalization than flat or hierarchical baselines.
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A Systematic Survey on Deep Learning Architectures for Point Cloud Classification and Segmentation
A systematic literature survey that categorizes deep learning architectures for point cloud classification, part segmentation, and semantic segmentation, evaluates them on benchmarks, and discusses innovations, limitations, and future directions.