A nonparametric model-free plus copula method generates controllable synthetic game paths, while an adapted three-sample test detects whether generated paths overfit or underfit the training data.
Navigates like me: Understanding how people evaluate human-like ai in video games,
1 Pith paper cite this work. Polarity classification is still indexing.
1
Pith paper citing it
citation-role summary
background 1
citation-polarity summary
fields
cs.LG 1years
2025 1verdicts
CONDITIONAL 1roles
background 1polarities
unclear 1representative citing papers
citing papers explorer
-
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach
A nonparametric model-free plus copula method generates controllable synthetic game paths, while an adapted three-sample test detects whether generated paths overfit or underfit the training data.