Introduces the first passive source attribution benchmark for 22 generative 3D models and a Transformer achieving 97.22% accuracy under full supervision and 77.17% with 1% training data.
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Grm: Large gaussian reconstruction model for ef- ficient 3d reconstruction and generation
11 Pith papers cite this work. Polarity classification is still indexing.
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XR Blocks supplies an LLM-optimized Reality Model and Vibe Coding XR workflow that converts high-level prompts into working physics-aware XR applications with high one-shot success.
UIKA is a feed-forward animatable Gaussian head model using UV-guided correspondence estimation and learnable UV tokens with dual-level attention, trained on large-scale synthetic data to handle pose-free inputs.
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
ROAR-3D adds a token-wise view router and dual-stream attention to pretrained single-view 3D generators so they can use arbitrary unposed images for higher-fidelity output.
GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.
InstantMesh produces diverse, high-quality 3D meshes from single images in seconds by combining a multi-view diffusion model with a sparse-view large reconstruction model and optimizing directly on meshes.
VolFill uses a hybrid 3D VAE to compress sparse truncated unsigned distance function grids into latent space and a latent Diffusion Transformer to denoise complete scenes, conditioned on geometry foundation models, outperforming baselines on SCRREAM and NRGB-D datasets.
LGAA is a modular adapter framework that lifts multi-view diffusion models to produce 2D Gaussian Splats with PBR channels for high-quality relightable 3D mesh extraction using data-efficient finetuning on 69k instances.
A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.
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