Promptbreeder evolves both task prompts and the mutation prompts that improve them using LLMs, outperforming Chain-of-Thought and Plan-and-Solve on arithmetic and commonsense reasoning benchmarks.
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Transformer-based world models are happy with 100k interactions
14 Pith papers cite this work, alongside 4 external citations. Polarity classification is still indexing.
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SVI-Bench provides 35K hours of sports video with 9 tasks across four cognitive levels, revealing models drop from ~74% on action QA to 5% on agentic evidence integration.
JEDI is the first online end-to-end latent diffusion world model that trains latents from denoising loss rather than reconstruction, achieving competitive Atari100k results with 43% less VRAM and over 3x faster sampling than pixel diffusion baselines.
ACO-MoE recovers 95.3% of clean-input performance in visual control tasks under Markov-switching corruptions by routing restoration experts and anchoring representations to clean foreground masks.
Advantage-guided diffusion (SAG and EAG) steers sampling in diffusion world models to higher-advantage trajectories, enabling policy improvement and better sample efficiency on MuJoCo tasks.
Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.
Planning with a frozen egocentric world model is lifted from 48-dim joint actions to a few 2D goal waypoints via a trained policy, reducing CEM error reduction by 3.8x.
DAWM introduces a modular diffusion world model with an inverse dynamics model to produce complete synthetic transitions that improve conservative offline RL algorithms like TD3BC and IQL on D4RL tasks.
HERO accelerates world model inference 1.73x via hierarchical patch-wise refresh in shallow layers and linear extrapolation in deeper layers with minimal quality loss.
DINO-WM builds world models on pre-trained DINOv2 features to enable zero-shot planning from offline data without rewards or demonstrations.
ResDreamer proposes a residual-reconstruction hierarchical world model for purely self-supervised visual foresight that claims SOTA sample and parameter efficiency in open-world RL.
Simulus integrates flexible tokenization, intrinsic motivation, prioritized world model replay, and regression-as-classification to achieve state-of-the-art sample efficiency for planning-free world model agents on visual Atari 100K, DMC Proprioception 500K, and symbolic Craftax-1M benchmarks.
The work introduces behavior-invariant latent task representations via information-theoretic learning in a Transformer world model plus conservative penalties on imagined rollouts to improve generalization in offline meta-RL.
The Cosmos platform supplies open-source pre-trained world models and supporting tools for building fine-tunable digital world simulations to train Physical AI.
citing papers explorer
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Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolution
Promptbreeder evolves both task prompts and the mutation prompts that improve them using LLMs, outperforming Chain-of-Thought and Plan-and-Solve on arithmetic and commonsense reasoning benchmarks.
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SVI-Bench: A Dynamic Microworld for Strategic Video Intelligence
SVI-Bench provides 35K hours of sports video with 9 tasks across four cognitive levels, revealing models drop from ~74% on action QA to 5% on agentic evidence integration.
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JEDI: Joint Embedding Diffusion World Model for Online Model-Based Reinforcement Learning
JEDI is the first online end-to-end latent diffusion world model that trains latents from denoising loss rather than reconstruction, achieving competitive Atari100k results with 43% less VRAM and over 3x faster sampling than pixel diffusion baselines.
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Agent-Centric Observation Adaptation for Robust Visual Control under Dynamic Perturbations
ACO-MoE recovers 95.3% of clean-input performance in visual control tasks under Markov-switching corruptions by routing restoration experts and anchoring representations to clean foreground masks.
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Advantage-Guided Diffusion for Model-Based Reinforcement Learning
Advantage-guided diffusion (SAG and EAG) steers sampling in diffusion world models to higher-advantage trajectories, enabling policy improvement and better sample efficiency on MuJoCo tasks.
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Training Agents Inside of Scalable World Models
Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.
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Lifting Embodied World Models for Planning and Control
Planning with a frozen egocentric world model is lifted from 48-dim joint actions to a few 2D goal waypoints via a trained policy, reducing CEM error reduction by 3.8x.
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DAWM: Diffusion Action World Models for Offline Reinforcement Learning via Action-Inferred Transitions
DAWM introduces a modular diffusion world model with an inverse dynamics model to produce complete synthetic transitions that improve conservative offline RL algorithms like TD3BC and IQL on D4RL tasks.
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HERO: Hierarchical Extrapolation and Refresh for Efficient World Models
HERO accelerates world model inference 1.73x via hierarchical patch-wise refresh in shallow layers and linear extrapolation in deeper layers with minimal quality loss.
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DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning
DINO-WM builds world models on pre-trained DINOv2 features to enable zero-shot planning from offline data without rewards or demonstrations.
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Self-supervised Hierarchical Visual Reasoning with World Model
ResDreamer proposes a residual-reconstruction hierarchical world model for purely self-supervised visual foresight that claims SOTA sample and parameter efficiency in open-world RL.
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Simulus: Combining Improvements in Sample-Efficient World Model Agents
Simulus integrates flexible tokenization, intrinsic motivation, prioritized world model replay, and regression-as-classification to achieve state-of-the-art sample efficiency for planning-free world model agents on visual Atari 100K, DMC Proprioception 500K, and symbolic Craftax-1M benchmarks.
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Behavior-Invariant Task Representation Learning with Transformer-based World Models for Offline Meta-Reinforcement Learning
The work introduces behavior-invariant latent task representations via information-theoretic learning in a Transformer world model plus conservative penalties on imagined rollouts to improve generalization in offline meta-RL.
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Cosmos World Foundation Model Platform for Physical AI
The Cosmos platform supplies open-source pre-trained world models and supporting tools for building fine-tunable digital world simulations to train Physical AI.