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AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles

6 Pith papers cite this work. Polarity classification is still indexing.

6 Pith papers citing it
abstract

Developing and testing algorithms for autonomous vehicles in real world is an expensive and time consuming process. Also, in order to utilize recent advances in machine intelligence and deep learning we need to collect a large amount of annotated training data in a variety of conditions and environments. We present a new simulator built on Unreal Engine that offers physically and visually realistic simulations for both of these goals. Our simulator includes a physics engine that can operate at a high frequency for real-time hardware-in-the-loop (HITL) simulations with support for popular protocols (e.g. MavLink). The simulator is designed from the ground up to be extensible to accommodate new types of vehicles, hardware platforms and software protocols. In addition, the modular design enables various components to be easily usable independently in other projects. We demonstrate the simulator by first implementing a quadrotor as an autonomous vehicle and then experimentally comparing the software components with real-world flights.

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verdicts

UNVERDICTED 6

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representative citing papers

The Role of Compute in Autonomous Aerial Vehicles

cs.RO · 2019-06-24 · unverdicted · novelty 5.0

Compute and motion are tightly intertwined in MAVs, requiring cyber-physical co-design for optimal mission metrics, as shown via analytical models, simulation, end-to-end benchmarking, and the open-sourced MAVBench tool suite.

Insider Attacks in Multi-Agent LLM Consensus Systems

cs.MA · 2026-05-08 · unverdicted · novelty 5.0

A malicious agent in multi-agent LLM consensus systems can be trained via a surrogate world model and RL to reduce consensus rates and prolong disagreement more effectively than direct prompt attacks.

ORRB -- OpenAI Remote Rendering Backend

cs.GR · 2019-06-26 · unverdicted · novelty 4.0

ORRB is an open-source remote rendering backend that pairs Unity3d with MuJoCo for high-throughput, customizable visual domain randomization in robotics environments.

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Showing 6 of 6 citing papers.