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arXiv preprint arXiv:2501.03847 (2025)

9 Pith papers cite this work. Polarity classification is still indexing.

9 Pith papers citing it

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cs.CV 9

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2026 8 2025 1

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representative citing papers

GenHSI: Controllable Generation of Human-Scene Interaction Videos

cs.CV · 2025-06-24 · unverdicted · novelty 7.0

GenHSI is a training-free three-stage pipeline that turns a scene image, character image, and complex HSI prompt into long videos with plausible chained interactions by generating atomic actions, 3D keyframes via 2D inpainting plus optimization, and then feeding them to pre-trained video diffusion.

Latent Spatial Memory for Video World Models

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

Mirage stores and queries 3D scene information in diffusion latent space via depth-guided lifting and warping, yielding 10.57× faster generation and 55× smaller memory than explicit RGB point-cloud baselines while reaching SOTA on WorldScore.

SpatialEdit: Benchmarking Fine-Grained Image Spatial Editing

cs.CV · 2026-04-06 · unverdicted · novelty 6.0

SpatialEdit provides a benchmark, large synthetic dataset, and baseline model for precise object and camera spatial manipulations in images, with the model beating priors on spatial editing.

Evolution of Video Generative Foundations

cs.CV · 2026-04-07 · unverdicted · novelty 2.0

This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.

citing papers explorer

Showing 9 of 9 citing papers.

  • CoMoGen: COntrollable MOtion Dynamics and Interactions with Mask-Guided Video GENeration cs.CV · 2026-05-21 · unverdicted · none · ref 19

    CoMoGen generates controllable interactive video from mask sequences and images by encoding masks into MMDiT via MaskAdapter and LoRA on motion layers, claiming SOTA motion fidelity.

  • GenHSI: Controllable Generation of Human-Scene Interaction Videos cs.CV · 2025-06-24 · unverdicted · none · ref 25

    GenHSI is a training-free three-stage pipeline that turns a scene image, character image, and complex HSI prompt into long videos with plausible chained interactions by generating atomic actions, 3D keyframes via 2D inpainting plus optimization, and then feeding them to pre-trained video diffusion.

  • MolmoMotion: Forecasting Point Trajectories in 3D with Language Instruction cs.CV · 2026-06-17 · unverdicted · none · ref 29

    Introduces a new task of goal-conditioned 3D point motion forecasting along with a 1.16M-video dataset, a 111-category benchmark, and a model that outperforms baselines while transferring to robotics and video generation.

  • Latent Spatial Memory for Video World Models cs.CV · 2026-06-08 · unverdicted · none · ref 50

    Mirage stores and queries 3D scene information in diffusion latent space via depth-guided lifting and warping, yielding 10.57× faster generation and 55× smaller memory than explicit RGB point-cloud baselines while reaching SOTA on WorldScore.

  • CityRAG: Stepping Into a City via Spatially-Grounded Video Generation cs.CV · 2026-04-21 · conditional · none · ref 22

    PlayCoder combines a repository-aware coding agent with a vision-based GUI testing agent and an automated program repair loop to detect and fix silent logic errors in LLM-generated interactive application code.

  • INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling cs.CV · 2026-04-08 · unverdicted · none · ref 25

    INSPATIO-WORLD is a real-time framework for high-fidelity 4D scene generation and navigation from monocular videos via STAR architecture with implicit caching, explicit geometric constraints, and distribution-matching distillation.

  • SpatialEdit: Benchmarking Fine-Grained Image Spatial Editing cs.CV · 2026-04-06 · unverdicted · none · ref 19

    SpatialEdit provides a benchmark, large synthetic dataset, and baseline model for precise object and camera spatial manipulations in images, with the model beating priors on spatial editing.

  • OptiWorld: Optimal Control for Video World Generation under Physical Constraints cs.CV · 2026-05-30 · unverdicted · none · ref 39

    OptiWorld inserts a classical optimal-control layer that extracts a world state, plans an optimal trajectory on a geometric manifold under physical constraints, and renders the video conditioned on that trajectory.

  • Evolution of Video Generative Foundations cs.CV · 2026-04-07 · unverdicted · none · ref 224

    This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.