CoMoGen generates controllable interactive video from mask sequences and images by encoding masks into MMDiT via MaskAdapter and LoRA on motion layers, claiming SOTA motion fidelity.
arXiv preprint arXiv:2501.03847 (2025)
9 Pith papers cite this work. Polarity classification is still indexing.
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GenHSI is a training-free three-stage pipeline that turns a scene image, character image, and complex HSI prompt into long videos with plausible chained interactions by generating atomic actions, 3D keyframes via 2D inpainting plus optimization, and then feeding them to pre-trained video diffusion.
Introduces a new task of goal-conditioned 3D point motion forecasting along with a 1.16M-video dataset, a 111-category benchmark, and a model that outperforms baselines while transferring to robotics and video generation.
Mirage stores and queries 3D scene information in diffusion latent space via depth-guided lifting and warping, yielding 10.57× faster generation and 55× smaller memory than explicit RGB point-cloud baselines while reaching SOTA on WorldScore.
PlayCoder combines a repository-aware coding agent with a vision-based GUI testing agent and an automated program repair loop to detect and fix silent logic errors in LLM-generated interactive application code.
INSPATIO-WORLD is a real-time framework for high-fidelity 4D scene generation and navigation from monocular videos via STAR architecture with implicit caching, explicit geometric constraints, and distribution-matching distillation.
SpatialEdit provides a benchmark, large synthetic dataset, and baseline model for precise object and camera spatial manipulations in images, with the model beating priors on spatial editing.
OptiWorld inserts a classical optimal-control layer that extracts a world state, plans an optimal trajectory on a geometric manifold under physical constraints, and renders the video conditioned on that trajectory.
This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.
citing papers explorer
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CoMoGen: COntrollable MOtion Dynamics and Interactions with Mask-Guided Video GENeration
CoMoGen generates controllable interactive video from mask sequences and images by encoding masks into MMDiT via MaskAdapter and LoRA on motion layers, claiming SOTA motion fidelity.
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GenHSI: Controllable Generation of Human-Scene Interaction Videos
GenHSI is a training-free three-stage pipeline that turns a scene image, character image, and complex HSI prompt into long videos with plausible chained interactions by generating atomic actions, 3D keyframes via 2D inpainting plus optimization, and then feeding them to pre-trained video diffusion.
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MolmoMotion: Forecasting Point Trajectories in 3D with Language Instruction
Introduces a new task of goal-conditioned 3D point motion forecasting along with a 1.16M-video dataset, a 111-category benchmark, and a model that outperforms baselines while transferring to robotics and video generation.
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Latent Spatial Memory for Video World Models
Mirage stores and queries 3D scene information in diffusion latent space via depth-guided lifting and warping, yielding 10.57× faster generation and 55× smaller memory than explicit RGB point-cloud baselines while reaching SOTA on WorldScore.
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CityRAG: Stepping Into a City via Spatially-Grounded Video Generation
PlayCoder combines a repository-aware coding agent with a vision-based GUI testing agent and an automated program repair loop to detect and fix silent logic errors in LLM-generated interactive application code.
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INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling
INSPATIO-WORLD is a real-time framework for high-fidelity 4D scene generation and navigation from monocular videos via STAR architecture with implicit caching, explicit geometric constraints, and distribution-matching distillation.
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SpatialEdit: Benchmarking Fine-Grained Image Spatial Editing
SpatialEdit provides a benchmark, large synthetic dataset, and baseline model for precise object and camera spatial manipulations in images, with the model beating priors on spatial editing.
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OptiWorld: Optimal Control for Video World Generation under Physical Constraints
OptiWorld inserts a classical optimal-control layer that extracts a world state, plans an optimal trajectory on a geometric manifold under physical constraints, and renders the video conditioned on that trajectory.
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Evolution of Video Generative Foundations
This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.