NoPo4D is the first feed-forward system for dynamic 4D Gaussian splatting from unposed multi-view videos, using velocity decomposition supervised by optical flow and a bidirectional motion encoder.
L4GM: Large 4D Gaussian Reconstruction Model, June 2024
4 Pith papers cite this work. Polarity classification is still indexing.
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ViPS learns a universal, controllable pose space for auto-rigged meshes by transferring motion priors from video diffusion models, matching SOTA performance on plausibility and diversity while enabling zero-shot generalization.
TokenGS uses learnable Gaussian tokens in an encoder-decoder architecture to regress 3D means directly, achieving SOTA feed-forward reconstruction on static and dynamic scenes with better robustness.
ACT is a trajectory-conditioned framework for topology-general skeletal animation that injects 3D point trajectories from monocular video into skeletons via a Routed Trajectory Injector for improved fidelity and temporal consistency.
citing papers explorer
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No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos
NoPo4D is the first feed-forward system for dynamic 4D Gaussian splatting from unposed multi-view videos, using velocity decomposition supervised by optical flow and a bidirectional motion encoder.
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ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes
ViPS learns a universal, controllable pose space for auto-rigged meshes by transferring motion priors from video diffusion models, matching SOTA performance on plausibility and diversity while enabling zero-shot generalization.
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TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens
TokenGS uses learnable Gaussian tokens in an encoder-decoder architecture to regress 3D means directly, achieving SOTA feed-forward reconstruction on static and dynamic scenes with better robustness.
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Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories
ACT is a trajectory-conditioned framework for topology-general skeletal animation that injects 3D point trajectories from monocular video into skeletons via a Routed Trajectory Injector for improved fidelity and temporal consistency.