MCF-Proto adds a motion-centric local action frame and prototype parameterization to VLA models, inducing emergent geometric structure and improved robustness from standard demonstrations alone.
Learning Generalizable Manipulation Policies with Object-Centric 3D Representations
7 Pith papers cite this work. Polarity classification is still indexing.
abstract
We introduce GROOT, an imitation learning method for learning robust policies with object-centric and 3D priors. GROOT builds policies that generalize beyond their initial training conditions for vision-based manipulation. It constructs object-centric 3D representations that are robust toward background changes and camera views and reason over these representations using a transformer-based policy. Furthermore, we introduce a segmentation correspondence model that allows policies to generalize to new objects at test time. Through comprehensive experiments, we validate the robustness of GROOT policies against perceptual variations in simulated and real-world environments. GROOT's performance excels in generalization over background changes, camera viewpoint shifts, and the presence of new object instances, whereas both state-of-the-art end-to-end learning methods and object proposal-based approaches fall short. We also extensively evaluate GROOT policies on real robots, where we demonstrate the efficacy under very wild changes in setup. More videos and model details can be found in the appendix and the project website: https://ut-austin-rpl.github.io/GROOT .
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ReKep encodes robotic tasks as optimizable Python functions over 3D keypoints that are generated automatically from language and RGB-D input, enabling real-time hierarchical planning on single- and dual-arm platforms without task-specific data.
A modular benchmark of 100 dexterous manipulation tasks across 3 arms and 6 hands with 3,180 demonstrations reveals that current policies (Diffusion Policy, DP3, OpenVLA, π0.5) achieve only 34% mean success, exposing unsolved challenges in contact-rich and precise manipulation.
Dynamic scene graphs serve as explicit memory to improve imitation learning policies for spatial-temporal reasoning under partial observability in mobile and tabletop manipulation.
A simulation-grounded state policy using 3D particle dynamics outperforms an egocentric vision policy by 30.8% in L1 error on unseen rope configurations for bimanual manipulation from limited human data.
SID achieves approximately 90% success on six real-world manipulation tasks with only two demonstrations under out-of-distribution initializations, with less than 10% performance drop under distractors and disturbances.
KIL using foundation model keypoints reaches 75% success on five manipulation tasks, beating RGB (47%) but matching S2-diffusion (73%), with generalization tests on unseen objects via over 2000 real-world rollouts.
citing papers explorer
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Beyond World-Frame Action Heads: Motion-Centric Action Frames for Vision-Language-Action Models
MCF-Proto adds a motion-centric local action frame and prototype parameterization to VLA models, inducing emergent geometric structure and improved robustness from standard demonstrations alone.
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ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulation
ReKep encodes robotic tasks as optimizable Python functions over 3D keypoints that are generated automatically from language and RGB-D input, enabling real-time hierarchical planning on single- and dual-arm platforms without task-specific data.
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DexVerse: A Modular Benchmark for Multi-Task, Multi-Embodiment Dexterous Manipulation
A modular benchmark of 100 dexterous manipulation tasks across 3 arms and 6 hands with 3,180 demonstrations reveals that current policies (Diffusion Policy, DP3, OpenVLA, π0.5) achieve only 34% mean success, exposing unsolved challenges in contact-rich and precise manipulation.
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Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs
Dynamic scene graphs serve as explicit memory to improve imitation learning policies for spatial-temporal reasoning under partial observability in mobile and tabletop manipulation.
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Learning Sim-Grounded Policies for Bimanual Rope Manipulation from Human Teleoperation Data
A simulation-grounded state policy using 3D particle dynamics outperforms an egocentric vision policy by 30.8% in L1 error on unseen rope configurations for bimanual manipulation from limited human data.
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SID: Sliding into Distribution for Robust Few-Demonstration Manipulation
SID achieves approximately 90% success on six real-world manipulation tasks with only two demonstrations under out-of-distribution initializations, with less than 10% performance drop under distractors and disturbances.
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On the Generalization Capabilities, Design Choices and Limitations of Keypoint Imitation Learning
KIL using foundation model keypoints reaches 75% success on five manipulation tasks, beating RGB (47%) but matching S2-diffusion (73%), with generalization tests on unseen objects via over 2000 real-world rollouts.