MC-DML uses GPT-3.5 as an MCTS action-prior policy with in-trial and cross-trial reflection memory, improving initial-planning scores on Jericho text games like Zork1, Deephome, and Ztuu.
Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning
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abstract
Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF games pose language understanding challenges on the human-written textual descriptions of diverse and sophisticated game worlds and language generation challenges on the action command generation from less restricted combinatorial space. We take a novel perspective of IF game solving and re-formulate it as Multi-Passage Reading Comprehension (MPRC) tasks. Our approaches utilize the context-query attention mechanisms and the structured prediction in MPRC to efficiently generate and evaluate action outputs and apply an object-centric historical observation retrieval strategy to mitigate the partial observability of the textual observations. Extensive experiments on the recent IF benchmark (Jericho) demonstrate clear advantages of our approaches achieving high winning rates and low data requirements compared to all previous approaches. Our source code is available at: https://github.com/XiaoxiaoGuo/rcdqn.
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cs.CL 1years
2025 1verdicts
CONDITIONAL 1representative citing papers
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Monte Carlo Planning with Large Language Model for Text-Based Game Agents
MC-DML uses GPT-3.5 as an MCTS action-prior policy with in-trial and cross-trial reflection memory, improving initial-planning scores on Jericho text games like Zork1, Deephome, and Ztuu.