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Monte Carlo Planning with Large Language Model for Text-Based Game Agents

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arxiv 2504.16855 v1 pith:WYQGG7FK submitted 2025-04-23 cs.CL

Monte Carlo Planning with Large Language Model for Text-Based Game Agents

classification cs.CL
keywords languageplanningalgorithmcarlogameslargemc-dmlmonte
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Text-based games provide valuable environments for language-based autonomous agents. However, planning-then-learning paradigms, such as those combining Monte Carlo Tree Search (MCTS) and reinforcement learning (RL), are notably time-consuming due to extensive iterations. Additionally, these algorithms perform uncertainty-driven exploration but lack language understanding and reasoning abilities. In this paper, we introduce the Monte Carlo planning with Dynamic Memory-guided Large language model (MC-DML) algorithm. MC-DML leverages the language understanding and reasoning capabilities of Large Language Models (LLMs) alongside the exploratory advantages of tree search algorithms. Specifically, we enhance LLMs with in-trial and cross-trial memory mechanisms, enabling them to learn from past experiences and dynamically adjust action evaluations during planning. We conduct experiments on a series of text-based games from the Jericho benchmark. Our results demonstrate that the MC-DML algorithm significantly enhances performance across various games at the initial planning phase, outperforming strong contemporary methods that require multiple iterations. This demonstrates the effectiveness of our algorithm, paving the way for more efficient language-grounded planning in complex environments.

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