A slope-dependent polyline width, omega = h * cos^P(alpha), equalizes the rendered area of parallel-coordinate line segments and reduces ghost-cluster and density-distortion artifacts.
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Slope-Dependent Rendering of Parallel Coordinates to Reduce Density Distortion and Ghost Clusters
A slope-dependent polyline width, omega = h * cos^P(alpha), equalizes the rendered area of parallel-coordinate line segments and reduces ghost-cluster and density-distortion artifacts.