Anchored Tree Sampling converts horizon-compounding drift into anchor-bounded drift by organizing video generation as a sparse-to-dense tree of imputations instead of left-to-right autoregressive rollout.
LPM 1.0: Video-based Character Performance Model
3 Pith papers cite this work. Polarity classification is still indexing.
abstract
Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from video is a promising alternative to traditional 3D pipelines. However, existing video models struggle to jointly achieve high expressiveness, real-time inference, and long-horizon identity stability, a tension we call the performance trilemma. Conversation is the most comprehensive performance scenario, as characters simultaneously speak, listen, react, and emote while maintaining identity over time. To address this, we present LPM 1.0 (Large Performance Model), focusing on single-person full-duplex audio-visual conversational performance. Concretely, we build a multimodal human-centric dataset through strict filtering, speaking-listening audio-video pairing, performance understanding, and identity-aware multi-reference extraction; train a 17B-parameter Diffusion Transformer (Base LPM) for highly controllable, identity-consistent performance through multimodal conditioning; and distill it into a causal streaming generator (Online LPM) for low-latency, infinite-length interaction. At inference, given a character image with identity-aware references, LPM 1.0 generates listening videos from user audio and speaking videos from synthesized audio, with text prompts for motion control, all at real-time speed with identity-stable, infinite-length generation. LPM 1.0 thus serves as a visual engine for conversational agents, live streaming characters, and game NPCs. To systematically evaluate this setting, we propose LPM-Bench, the first benchmark for interactive character performance. LPM 1.0 achieves state-of-the-art results across all evaluated dimensions while maintaining real-time inference.
fields
cs.CV 3years
2026 3verdicts
UNVERDICTED 3representative citing papers
Wan-Streamer is a unified end-to-end Transformer for low-latency streaming audio-visual interaction using block-causal attention on interleaved multimodal tokens.
StreamChar decouples LLM-based orchestration from DiT denoising to achieve real-time long-horizon streaming character audio-video generation with reduced drift and misalignment.
citing papers explorer
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Goodbye Drift: Anchored Tree Sampling for Long-Horizon Video-to-Video Generation
Anchored Tree Sampling converts horizon-compounding drift into anchor-bounded drift by organizing video generation as a sparse-to-dense tree of imputations instead of left-to-right autoregressive rollout.
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Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models
Wan-Streamer is a unified end-to-end Transformer for low-latency streaming audio-visual interaction using block-causal attention on interleaved multimodal tokens.
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StreamChar: Long-Horizon Streaming Character Audio-Video Generation with Decoupled Orchestration
StreamChar decouples LLM-based orchestration from DiT denoising to achieve real-time long-horizon streaming character audio-video generation with reduced drift and misalignment.