CAdam reinterprets densification in generative 3DGS as signal verification via gradient-moment interference, quantile context, and SNR gating to achieve large reductions in primitive count with comparable quality.
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10 Pith papers cite this work. Polarity classification is still indexing.
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2026 10verdicts
UNVERDICTED 10representative citing papers
Img2CADSeq generates standard CAD sequences from images via a multi-stage pipeline with three-level hierarchical codebook encoding, importance-guided compression, and contrastive point-cloud conditioning of a VQ-Diffusion model, outperforming prior methods on new CAD-220K and PrintCAD datasets.
A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
LeGS turns density control in 3D Gaussian Splatting into a learnable RL policy whose reward is derived from a closed-form sensitivity analysis that measures each Gaussian's marginal contribution to reconstruction quality.
SAD is a new explicit differentiable image representation based on soft anisotropic additively weighted Voronoi partitions that achieves higher PSNR and 4-19x faster training than Image-GS and Instant-NGP at matched bitrate.
GeoQuery replaces corrupted rendering features with geometry-aligned proxy queries and restricts cross-view attention to local windows, enabling robust diffusion-based refinement under extreme view sparsity.
DeG models 3D Gaussians via learned octree density and uses VecSeq Sobol re-indexing to turn set generation into sequence modeling, claiming SOTA quality in single-image-to-3D.
A single-image head reconstruction method uses coarse-to-fine optimization with normal consistency, landmarks, and geometry-aware constraints on curvature and conformality to produce meshes with industry-grade topology and preserved facial identity.
2D-SuGaR improves 2D Gaussian Splatting with monocular priors and targeted initialization/pruning to achieve state-of-the-art mesh reconstruction on the DTU dataset while retaining high-quality novel view synthesis.
SplAttN uses Gaussian soft splatting and attention to avoid sparse projection collapse in point cloud completion, achieving SOTA results and demonstrating genuine visual cue reliance on KITTI.
citing papers explorer
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CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation
CAdam reinterprets densification in generative 3DGS as signal verification via gradient-moment interference, quantile context, and SNR gating to achieve large reductions in primitive count with comparable quality.
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Img2CADSeq: Image-to-CAD Generation via Sequence-Based Diffusion
Img2CADSeq generates standard CAD sequences from images via a multi-stage pipeline with three-level hierarchical codebook encoding, importance-guided compression, and contrastive point-cloud conditioning of a VQ-Diffusion model, outperforming prior methods on new CAD-220K and PrintCAD datasets.
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Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination
A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
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Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting
LeGS turns density control in 3D Gaussian Splatting into a learnable RL policy whose reward is derived from a closed-form sensitivity analysis that measures each Gaussian's marginal contribution to reconstruction quality.
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Soft Anisotropic Diagrams for Differentiable Image Representation
SAD is a new explicit differentiable image representation based on soft anisotropic additively weighted Voronoi partitions that achieves higher PSNR and 4-19x faster training than Image-GS and Instant-NGP at matched bitrate.
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GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction
GeoQuery replaces corrupted rendering features with geometry-aligned proxy queries and restricts cross-view attention to local windows, enabling robust diffusion-based refinement under extreme view sparsity.
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Generative 3D Gaussians with Learned Density Control
DeG models 3D Gaussians via learned octree density and uses VecSeq Sobol re-indexing to turn set generation into sequence modeling, claiming SOTA quality in single-image-to-3D.
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High-Fidelity Single-Image Head Modeling with Industry-Grade Topology
A single-image head reconstruction method uses coarse-to-fine optimization with normal consistency, landmarks, and geometry-aware constraints on curvature and conformality to produce meshes with industry-grade topology and preserved facial identity.
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2D-SuGaR: Surface-Aware Gaussian Splatting for Geometrically Accurate Mesh Reconstruction
2D-SuGaR improves 2D Gaussian Splatting with monocular priors and targeted initialization/pruning to achieve state-of-the-art mesh reconstruction on the DTU dataset while retaining high-quality novel view synthesis.
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SplAttN: Bridging 2D and 3D with Gaussian Soft Splatting and Attention for Point Cloud Completion
SplAttN uses Gaussian soft splatting and attention to avoid sparse projection collapse in point cloud completion, achieving SOTA results and demonstrating genuine visual cue reliance on KITTI.