RTSGameBench is a new extensible benchmark for VLMs using diverse RTS matchups, diagnostic mini-games targeting individual competencies, and a self-evolving query-to-game generator, with results showing poor VLM performance on tight coordination and large-scale tasks.
Civrealm: A learning and reasoning odyssey in civilization for decision-making agents
6 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
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UNVERDICTED 6roles
dataset 1polarities
background 1representative citing papers
ForecastBench-Sim is a simulated-world benchmark using Freeciv game rollouts to generate resolvable forecasting questions at arbitrary horizons with paired intervention worlds.
VLATIM benchmark reveals large VLMs excel at high-level planning in physics puzzles but struggle with precise visual grounding and mouse control, so they lack human-like problem-solving capabilities.
Orak is a foundational benchmark providing training data, interfaces, and evaluation tools for LLM agents across diverse video game genres.
CA2 integrates call stack information into RL agents for game testing and shows consistent gains over baselines that ignore code signals.
This survey categorizes agentic environments for LLMs by eight attributes and domains, introduces symbolic and neural synthesis paradigms with evaluation, and outlines four agent evolution pathways plus three environment evolution paradigms.
citing papers explorer
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RTSGameBench: An RTS Benchmark for Strategic Reasoning by Vision-Language Models
RTSGameBench is a new extensible benchmark for VLMs using diverse RTS matchups, diagnostic mini-games targeting individual competencies, and a self-evolving query-to-game generator, with results showing poor VLM performance on tight coordination and large-scale tasks.
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ForecastBench-Sim: A Simulated-World Forecasting Benchmark
ForecastBench-Sim is a simulated-world benchmark using Freeciv game rollouts to generate resolvable forecasting questions at arbitrary horizons with paired intervention worlds.
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Do Vision-Language-Models show human-like logical problem-solving capability in point and click puzzle games?
VLATIM benchmark reveals large VLMs excel at high-level planning in physics puzzles but struggle with precise visual grounding and mouse control, so they lack human-like problem-solving capabilities.
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Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games
Orak is a foundational benchmark providing training data, interfaces, and evaluation tools for LLM agents across diverse video game genres.
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CA2: Code-Aware Agent for Automated Game Testing
CA2 integrates call stack information into RL agents for game testing and shows consistent gains over baselines that ignore code signals.
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Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application
This survey categorizes agentic environments for LLMs by eight attributes and domains, introduces symbolic and neural synthesis paradigms with evaluation, and outlines four agent evolution pathways plus three environment evolution paradigms.