SBAC uses sketching and multimodal LLMs to help users refine underspecified access control preferences into complete, validated policies through iterative human-AI collaboration.
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8 Pith papers cite this work. Polarity classification is still indexing.
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Researchers derived 19 design guidelines for AI-supported adult learning from thematic analysis of real deployments and demonstrated their use via heuristic evaluation and an ideation tool.
Freelancers use generative AI to support exploratory skill acquisition but not as their main resource due to reliability issues, leading to a shift toward survival-oriented upskilling and the emergence of invisible competencies that lack market validation.
CogInstrument represents human reasoning as revisable cognitive motifs in graphical form to support iterative alignment with LLMs during planning tasks, with a N=12 study indicating gains in targeted revision, agency, and trust over standard dialogue interfaces.
A modular social robot was developed via interviews and co-design, then tested in a week-long in-home deployment with 10 families, yielding insights on integration, parental facilitation styles, helpfulness, and challenges.
VizCopilot integrates topic modeling with document visualization to support user oversight of retrieved context in enterprise chatbots, enabling detection of misalignments and adaptation of prompting strategies.
RoboBlockly Studio integrates block programming, AI conversation, and robot execution to create a feedback loop that supports student agency, transparency, and reflection in computational thinking education, as tested with 32 high school students.
A case study of a teen-centered EMA platform found that gamification and a centralized dashboard sustained engagement and eased oversight, but technical instability and rigid data structures raised privacy issues and hindered analysis, yielding design guidelines for youth research apps.
citing papers explorer
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Sketch-based Access Control: A Multimodal Interface for Translating User Preferences into Intent-Aligned Policies
SBAC uses sketching and multimodal LLMs to help users refine underspecified access control preferences into complete, validated policies through iterative human-AI collaboration.
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Guidelines for Designing AI Technologies to Support Adult Learning
Researchers derived 19 design guidelines for AI-supported adult learning from thematic analysis of real deployments and demonstrated their use via heuristic evaluation and an ideation tool.
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Upskilling with Generative AI: Practices and Challenges for Freelance Knowledge Workers
Freelancers use generative AI to support exploratory skill acquisition but not as their main resource due to reliability issues, leading to a shift toward survival-oriented upskilling and the emergence of invisible competencies that lack market validation.
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CogInstrument: Modeling Cognitive Processes for Bidirectional Human-LLM Alignment in Planning Tasks
CogInstrument represents human reasoning as revisable cognitive motifs in graphical form to support iterative alignment with LLMs during planning tasks, with a N=12 study indicating gains in targeted revision, agency, and trust over standard dialogue interfaces.
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Supporting Family-School Partnerships with Robot-Facilitated Home-Based Activities
A modular social robot was developed via interviews and co-design, then tested in a week-long in-home deployment with 10 families, yielding insights on integration, parental facilitation styles, helpfulness, and challenges.
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VizCopilot: Fostering Appropriate Reliance on Enterprise Chatbots with Context Visualization
VizCopilot integrates topic modeling with document visualization to support user oversight of retrieved context in enterprise chatbots, enabling detection of misalignments and adaptation of prompting strategies.
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RoboBlockly Studio: Conversational Block Programming with Embodied Robot Feedback for Computational Thinking
RoboBlockly Studio integrates block programming, AI conversation, and robot execution to create a feedback loop that supports student agency, transparency, and reflection in computational thinking education, as tested with 32 high school students.
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Participation and Power: A Case Study of Using Ecological Momentary Assessment to Engage Adolescents in Academic Research
A case study of a teen-centered EMA platform found that gamification and a centralized dashboard sustained engagement and eased oversight, but technical instability and rigid data structures raised privacy issues and hindered analysis, yielding design guidelines for youth research apps.