LLMs rely on semantic cues for matrix-game equilibria but can acquire approximate computation via residual training on small instances, with a Lipschitz proof enabling transfer to larger anonymous games.
arXiv preprint arXiv:2410.10479 , year =
3 Pith papers cite this work. Polarity classification is still indexing.
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2026 3verdicts
UNVERDICTED 3representative citing papers
ETI lets LLM agents infer and track partners' psychological traits (warmth and competence) from histories, cutting payoff loss 45-77% in games and boosting performance 3-29% on MultiAgentBench versus CoT baselines.
CivBench trains models on turn-level states in Civilization V to predict victory probabilities, providing a progress-based evaluation of LLM strategic capabilities across 307 games with 7 models.
citing papers explorer
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Equilibrium Residuals Expose Three Regimes of Matrix-Game Strategic Reasoning in Language Models
LLMs rely on semantic cues for matrix-game equilibria but can acquire approximate computation via residual training on small instances, with a Lipschitz proof enabling transfer to larger anonymous games.
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Explicit Trait Inference for Multi-Agent Coordination
ETI lets LLM agents infer and track partners' psychological traits (warmth and competence) from histories, cutting payoff loss 45-77% in games and boosting performance 3-29% on MultiAgentBench versus CoT baselines.
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CivBench: Progress-Based Evaluation for LLMs' Strategic Decision-Making in Civilization V
CivBench trains models on turn-level states in Civilization V to predict victory probabilities, providing a progress-based evaluation of LLM strategic capabilities across 307 games with 7 models.