ClipGStream enables scalable flicker-free reconstruction of long dynamic multi-view videos by performing stream optimization at the clip level with clip-independent spatio-temporal fields, residual anchor compensation, and inter-clip inherited anchors.
Neural volumes: Learning dynamic renderable volumes from images
7 Pith papers cite this work. Polarity classification is still indexing.
verdicts
UNVERDICTED 7representative citing papers
Flow Splatting extends 4D Gaussian volumes with time-varying means and covariances, approximates a velocity field, and splats it to render optical flow for supervising dynamic reconstruction from monocular video.
Four-stage pipeline reconstructs explicit facial hair strands from multi-view images via 3D Gaussian optimization and curve tracing, claimed as first such method.
End-to-end neural pipeline extracts hand geometry from unmasked limited-view images and registers it to a personalized tetrahedral model via volumetric offsets, achieving SOTA on over 12,000 sequences.
Long-LRM++ achieves real-time 14 FPS high-fidelity 360-degree scene reconstruction from 32-64 views by using semi-explicit Gaussians plus a light decoder, matching LaCT quality on DL3DV and improving depth prediction.
Scene-adaptive lattice vector quantization improves rate-distortion performance of 3DGS compression over uniform scalar quantization while adding little overhead and supporting multiple bit rates from one trained model.
ODE-GS uses latent neural ODEs on Gaussian parameters to extrapolate dynamic 3D scenes, reporting 19.8% metric gains over baselines on D-NeRF, NVFi, and HyperNeRF.
citing papers explorer
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ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction
ClipGStream enables scalable flicker-free reconstruction of long dynamic multi-view videos by performing stream optimization at the clip level with clip-independent spatio-temporal fields, residual anchor compensation, and inter-clip inherited anchors.
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Learning Efficient 4D Gaussian Representations from Monocular Videos with Flow Splatting
Flow Splatting extends 4D Gaussian volumes with time-varying means and covariances, approximates a velocity field, and splats it to render optical flow for supervising dynamic reconstruction from monocular video.
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Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair
Four-stage pipeline reconstructs explicit facial hair strands from multi-view images via 3D Gaussian optimization and curve tracing, claimed as first such method.
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VEPHand: View-Efficient Photometric Hand Performance Capture at Scale
End-to-end neural pipeline extracts hand geometry from unmasked limited-view images and registers it to a personalized tetrahedral model via volumetric offsets, achieving SOTA on over 12,000 sequences.
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Long-LRM++: Preserving Fine Details in Feed-Forward Wide-Coverage Reconstruction
Long-LRM++ achieves real-time 14 FPS high-fidelity 360-degree scene reconstruction from 32-64 views by using semi-explicit Gaussians plus a light decoder, matching LaCT quality on DL3DV and improving depth prediction.
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Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantization
Scene-adaptive lattice vector quantization improves rate-distortion performance of 3DGS compression over uniform scalar quantization while adding little overhead and supporting multiple bit rates from one trained model.
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ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting
ODE-GS uses latent neural ODEs on Gaussian parameters to extrapolate dynamic 3D scenes, reporting 19.8% metric gains over baselines on D-NeRF, NVFi, and HyperNeRF.