ClipGStream enables scalable flicker-free reconstruction of long dynamic multi-view videos by performing stream optimization at the clip level with clip-independent spatio-temporal fields, residual anchor compensation, and inter-clip inherited anchors.
Neural volumes: Learning dynamic renderable volumes from images
5 Pith papers cite this work. Polarity classification is still indexing.
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Flow Splatting extends 4D Gaussian volumes with time-varying means and covariances, approximates a velocity field, and splats it to render optical flow for supervising dynamic reconstruction from monocular video.
Long-LRM++ achieves real-time 14 FPS high-fidelity 360-degree scene reconstruction from 32-64 views by using semi-explicit Gaussians plus a light decoder, matching LaCT quality on DL3DV and improving depth prediction.
Scene-adaptive lattice vector quantization improves rate-distortion performance of 3DGS compression over uniform scalar quantization while adding little overhead and supporting multiple bit rates from one trained model.
ODE-GS uses latent neural ODEs on Gaussian parameters to extrapolate dynamic 3D scenes, reporting 19.8% metric gains over baselines on D-NeRF, NVFi, and HyperNeRF.
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ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting
ODE-GS uses latent neural ODEs on Gaussian parameters to extrapolate dynamic 3D scenes, reporting 19.8% metric gains over baselines on D-NeRF, NVFi, and HyperNeRF.