A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
arXiv preprint arXiv:2407.02034 , year=
2 Pith papers cite this work. Polarity classification is still indexing.
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cs.CV 2years
2026 2verdicts
UNVERDICTED 2representative citing papers
ReAge3D trains a diffusion re-aging model on synthetic pairs then uses masked propagation from a frontal pivot view to produce consistent multi-view images that supervise 3D face optimization.
citing papers explorer
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Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination
A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
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ReAge3D: Re-Aging 3D Faces with View Consistency
ReAge3D trains a diffusion re-aging model on synthetic pairs then uses masked propagation from a frontal pivot view to produce consistent multi-view images that supervise 3D face optimization.