Overfitting in dynamic 3D Gaussian Splatting is caused by incoherent deformations, not parameter count, and is mitigated by Elastic Energy Regularization and related techniques.
Efficient density control for 3d gaussian splat- ting
3 Pith papers cite this work. Polarity classification is still indexing.
abstract
3D Gaussian Splatting (3DGS) has demonstrated outstanding performance in novel view synthesis, achieving a balance between rendering quality and real-time performance. 3DGS employs Adaptive Density Control (ADC) to increase the number of Gaussians. However, the clone and split operations within ADC are not sufficiently efficient, impacting optimization speed and detail recovery. Additionally, overfitted Gaussians that affect rendering quality may exist, and the original ADC is unable to remove them. To address these issues, we propose two key innovations: (1) Long-Axis Split, which precisely controls the position, shape, and opacity of child Gaussians to minimize the difference before and after splitting. (2) Recovery-Aware Pruning, which leverages differences in recovery speed after resetting opacity to prune overfitted Gaussians, thereby improving generalization performance. Experimental results show that our method significantly enhances rendering quality. Due to resubmission reasons, this version has been abandoned. The improved version is available at https://xiaobin2001.github.io/improved-gs-web .
fields
cs.CV 3years
2026 3representative citing papers
A geometry and gradient-based partitioning strategy enables scalable block-wise 3D Gaussian Splatting for large-scale panoramic outdoor scenes.
A dynamic training framework for 3D Gaussian Splatting alternates incremental pruning and adaptive growing of primitives to maintain high rendering quality at up to 80% lower peak memory than standard 3DGS.
citing papers explorer
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Incoherent Deformation, Not Capacity: Diagnosing and Mitigating Overfitting in Dynamic Gaussian Splatting
Overfitting in dynamic 3D Gaussian Splatting is caused by incoherent deformations, not parameter count, and is mitigated by Elastic Energy Regularization and related techniques.
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Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction
A geometry and gradient-based partitioning strategy enables scalable block-wise 3D Gaussian Splatting for large-scale panoramic outdoor scenes.
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Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training
A dynamic training framework for 3D Gaussian Splatting alternates incremental pruning and adaptive growing of primitives to maintain high rendering quality at up to 80% lower peak memory than standard 3DGS.