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arXiv preprint arXiv:2412.19282 , year=

2 Pith papers cite this work. Polarity classification is still indexing.

2 Pith papers citing it

fields

cs.CV 1 cs.GR 1

years

2026 2

verdicts

UNVERDICTED 2

representative citing papers

3DSS: 3D Surface Splatting for Inverse Rendering

cs.GR · 2026-05-07 · unverdicted · novelty 8.0 · 3 refs

3DSS is the first differentiable surface splatting renderer that recovers shape, spatially-varying BRDF materials, and HDR illumination from multi-view images via a coverage-based compositing model derived from reconstruction kernels.

Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination

cs.CV · 2026-05-09 · unverdicted · novelty 7.0

A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.

citing papers explorer

Showing 2 of 2 citing papers.

  • 3DSS: 3D Surface Splatting for Inverse Rendering cs.GR · 2026-05-07 · unverdicted · none · ref 52 · 3 links

    3DSS is the first differentiable surface splatting renderer that recovers shape, spatially-varying BRDF materials, and HDR illumination from multi-view images via a coverage-based compositing model derived from reconstruction kernels.

  • Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination cs.CV · 2026-05-09 · unverdicted · none · ref 102

    A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.