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arXiv preprint arXiv:2412.19282 , year=

4 Pith papers cite this work. Polarity classification is still indexing.

4 Pith papers citing it

fields

cs.GR 3 cs.CV 1

years

2026 4

verdicts

UNVERDICTED 4

representative citing papers

3DSS: 3D Surface Splatting for Inverse Rendering

cs.GR · 2026-05-07 · unverdicted · novelty 8.0 · 3 refs

3DSS is the first differentiable surface splatting renderer that recovers shape, spatially-varying BRDF materials, and HDR illumination from multi-view images via a coverage-based compositing model derived from reconstruction kernels.

Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination

cs.CV · 2026-05-09 · unverdicted · novelty 7.0

A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.

GRay: Ray Tracing 3D Gaussians Near the Speed of Splats

cs.GR · 2026-06-29 · unverdicted · novelty 6.0

GRay is a ray tracer for 3D Gaussians that exploits dense small primitives for logarithmic scaling, rendering nearly 4x faster and optimizing nearly 10x faster than prior ray tracing while remaining competitive with splatting at somewhat lower quality.

citing papers explorer

Showing 4 of 4 citing papers.

  • 3DSS: 3D Surface Splatting for Inverse Rendering cs.GR · 2026-05-07 · unverdicted · none · ref 52 · 3 links

    3DSS is the first differentiable surface splatting renderer that recovers shape, spatially-varying BRDF materials, and HDR illumination from multi-view images via a coverage-based compositing model derived from reconstruction kernels.

  • Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination cs.CV · 2026-05-09 · unverdicted · none · ref 102

    A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.

  • GRay: Ray Tracing 3D Gaussians Near the Speed of Splats cs.GR · 2026-06-29 · unverdicted · none · ref 32

    GRay is a ray tracer for 3D Gaussians that exploits dense small primitives for logarithmic scaling, rendering nearly 4x faster and optimizing nearly 10x faster than prior ray tracing while remaining competitive with splatting at somewhat lower quality.

  • Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields cs.GR · 2026-06-29 · unverdicted · none · ref 27

    Proof-of-concept for editable physically-based reflections in raytraced 3D Gaussian radiance fields via diffuse/specular buffer separation, path tracing, and specialized training.