Embodied AI requires query-conditioned world models that select the simplest physical abstraction sufficient to answer intervention queries.
VDAWorld: World Modelling via VLM-Directed Abstraction and Simulation
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abstract
Generative video models, a leading approach to world modelling, face fundamental limitations. They often violate physical and logical rules, lack interactivity, and operate as opaque black boxes ill-suited for building structured, queryable worlds. To overcome these challenges, we propose a new paradigm focused on distilling an image caption pair into a tractable, abstract representation optimized for simulation. We introduce VDAWorld, a framework where a Vision-Language Model (VLM) acts as an intelligent agent to orchestrate this process. The VLM autonomously constructs a grounded (2D or 3D) scene representation by selecting from a suite of vision tools, and accordingly chooses a compatible physics simulator (e.g., rigid body, fluid) to act upon it. VDAWorld can then infer latent dynamics from the static scene to predict plausible future states. Our experiments show that this combination of intelligent abstraction and adaptive simulation results in a versatile world model capable of producing high quality simulations across a wide range of scenarios. We demonstrate several applications of VDAWorld across interactive control and counterfactual generation, and physical and logical reasoning, achieving state-of-the-art results on several benchmarks.
fields
cs.AI 1years
2026 1verdicts
UNVERDICTED 1representative citing papers
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Physically Viable World Models: A Case for Query-Conditioned Embodied AI
Embodied AI requires query-conditioned world models that select the simplest physical abstraction sufficient to answer intervention queries.