FrameTwin aligns a curve-anchored Gaussian digital twin to sparse-view observations of deforming wireframes via differentiable rendering to enable adaptive trajectory updates in robotic 3D printing.
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3d gaussian splatting for real-time radiance field rendering
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UNVERDICTED 23representative citing papers
VistaBot integrates 4D geometry estimation and spatiotemporal view synthesis into action policies to improve cross-view generalization by 2.6-2.8x on a new VGS metric in simulation and real tasks.
ADM-GS decomposes static background appearance into traversal-invariant material and traversal-dependent illumination via a frequency-separated neural light field, yielding +0.98 dB PSNR gains and better cross-traversal consistency on Argoverse 2 and Waymo data.
A two-stage autoregressive framework centered on BoxMesh recovers parametric sewing patterns from 3D garment surfaces, claiming state-of-the-art results on benchmarks and generalization to real scans and single-view images.
VBGS-SLAM uses variational inference on conjugate Gaussian properties to couple 3DGS map refinement and pose tracking with closed-form updates and posterior uncertainty, reducing drift compared to deterministic methods.
UniUncer is a plug-and-play uncertainty framework that jointly models static and dynamic scene uncertainty inside end-to-end planners, cutting L2 trajectory error 7% on nuScenes and raising EPDMS 10.8% on NavsimV2.
3D Skew Gaussian Splatting extends standard 3D Gaussian Splatting with skew primitives, enhanced opacity, depth-aware densification, and a re-derived CUDA pipeline for a free-camera visualization engine.
Real2Sim reconstructs editable dynamic driving scenes as temporally continuous Gaussians integrated with a differentiable MPM physics solver for high-fidelity simulation of interactions and collisions.
A variance-aware conditional MLP operating on 3D Gaussians corrects semantic errors from multi-view inconsistent 2D features to produce more accurate and robust 3D semantic Gaussian Splatting.
GaussFly decouples representation learning from policy optimization via 3D Gaussian Splatting reconstruction and contrastive features to achieve superior sample efficiency and zero-shot sim-to-real transfer for AAV visuomotor policies.
GA-GS uses motion segmentation, diffusion-based inpainting for pseudo-ground-truth, and per-Gaussian authenticity scalars to achieve SOTA static scene reconstruction from videos with dynamic occlusions.
NavCrafter generates controllable novel-view videos from one image via video diffusion, geometry-aware expansion, and enhanced 3D Gaussian Splatting to achieve state-of-the-art synthesis under large viewpoint changes.
MapRF reaches about 75% of fully supervised HD map accuracy on Argoverse 2 and nuScenes by generating view-consistent pseudo labels via a NeRF conditioned on map predictions and refining them with Map-to-Ray Matching in self-training.
Lumos3D enables pose-free single-forward restoration of low-light 3D scenes via cross-illumination distillation from a teacher network and a custom Lumos loss on 3D Gaussians.
A real-time hybrid digital twin platform couples high-fidelity CARLA-SUMO co-simulation with a physical CAV test site via V2X for closed-loop control and multi-scenario verification.
DecoRec decomposes single-view 3D scene reconstruction into per-object diffusion reconstructions followed by a differentiable rendering and diffusion-guided merging pipeline.
REAP trains an end-to-end SAC policy with behavior cloning and collision penalties inside a 3DGS Real2Sim simulator and transfers it to physical vehicles, succeeding in narrow mechanical parking slots.
An AR system using 3D Gaussian Splatting, WIM navigation, and semantic POIs enables real-time disaster scene visualization with high usability and acceptance in preliminary user tests.
LGDWT-GS adds local and global discrete wavelet regularization to 3D Gaussian Splatting for sharper, more stable sparse-view reconstructions and releases a multispectral plant dataset with standardized benchmarks.
Adapting Depth Anything V2 with DV-LORA bridges the ex-vivo to in-vivo gap in monocular depth estimation for specular surgical environments, achieving SOTA on SCARED and superior results on new ROCAL-T 90 dataset.
Scene-adaptive lattice vector quantization improves rate-distortion performance of 3DGS compression over uniform scalar quantization while adding little overhead and supporting multiple bit rates from one trained model.
ConsDreamer refines conditional and unconditional terms in score distillation via view disentanglement and geometric consistency loss to reduce the Janus problem in zero-shot text-to-3D.
AnimateAnyMesh++ animates arbitrary 3D meshes from text using an expanded 300K-identity DyMesh-XL dataset, a power-law topology-aware DyMeshVAE-Flex, and a variable-length rectified-flow generator to produce semantically accurate, temporally coherent animations in seconds.
citing papers explorer
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InverseDraping: Recovering Sewing Patterns from 3D Garment Surfaces via BoxMesh Bridging
A two-stage autoregressive framework centered on BoxMesh recovers parametric sewing patterns from 3D garment surfaces, claiming state-of-the-art results on benchmarks and generalization to real scans and single-view images.
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REAP: Reinforcement-Learning End-to-End Autonomous Parking with Gaussian Splatting Simulator for Real2Sim2Real Transfer
REAP trains an end-to-end SAC policy with behavior cloning and collision penalties inside a 3DGS Real2Sim simulator and transfers it to physical vehicles, succeeding in narrow mechanical parking slots.