ParticleGS uses 3D Gaussian splats to mimic ParaView renderings of 281M-particle data, reaching 30 dB PSNR at 65x compression and rendering at 662 FPS.
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
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abstract
Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes, scaling it up to large scenes poses challenges due to limited video memory, long optimization time, and noticeable appearance variations. To address these challenges, we present VastGaussian, the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting. We propose a progressive partitioning strategy to divide a large scene into multiple cells, where the training cameras and point cloud are properly distributed with an airspace-aware visibility criterion. These cells are merged into a complete scene after parallel optimization. We also introduce decoupled appearance modeling into the optimization process to reduce appearance variations in the rendered images. Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets, enabling fast optimization and high-fidelity real-time rendering.
fields
cs.GR 1years
2026 1verdicts
CONDITIONAL 1representative citing papers
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3D Gaussian Splatting for Scientific Particle Data Compression and Rendering
ParticleGS uses 3D Gaussian splats to mimic ParaView renderings of 281M-particle data, reaching 30 dB PSNR at 65x compression and rendering at 662 FPS.