Introduces three linearizable GPU concurrent queues: an adapted wait-free queue using segments, a bounded lock-free queue with wave-batched paths, and a bounded wait-free queue using 64-bit CAS operations.
and Scott, Michael L
2 Pith papers cite this work. Polarity classification is still indexing.
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cs.DC 2years
2026 2verdicts
UNVERDICTED 2representative citing papers
A threshold-based splay rotation design for concurrent BSTs improves throughput on skewed workloads and proves static optimality for the sequential read-only case.
citing papers explorer
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Scalable Concurrent Queues for GPU
Introduces three linearizable GPU concurrent queues: an adapted wait-free queue using segments, a bounded lock-free queue with wave-batched paths, and a bounded wait-free queue using 64-bit CAS operations.
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Concurrent Splay-Based Tree
A threshold-based splay rotation design for concurrent BSTs improves throughput on skewed workloads and proves static optimality for the sequential read-only case.