Fishbone introduces a unified rib-spine representation computed via adaptive heat method, iso-contour ribs, and geometry-aware spine that enables real-time parametric deformation, reduced-space simulation, and animation on general meshes.
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2 Pith papers cite this work. Polarity classification is still indexing.
years
2026 2verdicts
UNVERDICTED 2representative citing papers
The authors develop a differentiable simulator enforcing Markovian dynamics on a position-velocity manifold and using a mass-aligned preconditioner with a soft Fischer-Burmeister operator to produce stable gradients for frictional contact in large-deformation scenarios.
citing papers explorer
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Fishbone: From One 3D Asset to a Million Controllable Edits
Fishbone introduces a unified rib-spine representation computed via adaptive heat method, iso-contour ribs, and geometry-aware spine that enables real-time parametric deformation, reduced-space simulation, and animation on general meshes.
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Fast and Reliable Gradients for Deformables Across Frictional Contact Regimes
The authors develop a differentiable simulator enforcing Markovian dynamics on a position-velocity manifold and using a mass-aligned preconditioner with a soft Fischer-Burmeister operator to produce stable gradients for frictional contact in large-deformation scenarios.