BiDexGrasp supplies a 9.7-million-grasp bimanual dexterous dataset built via two-stage synthesis and a coordinated geometry-size-adaptive model that generates grasps for unseen objects.
D (r, o) grasp: A unified representation of robot and object interaction for cross-embodiment dexterous grasping
9 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
years
2026 9verdicts
UNVERDICTED 9roles
background 2polarities
background 2representative citing papers
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
DO AS I DO reconstructs and retargets hand-object interactions from in-the-wild monocular RGB videos to produce dexterous robot manipulation trajectories, outperforming prior methods on ground-truth and online video datasets.
KPGrasp is a scalable Transformer flow-matching model using 3D hand keypoints that achieves 76.3% success on Dexonomy (47.4% improvement) and best average on DexGrasp Anything without contact losses or test-time refinement.
A dual-contrastive disentanglement method factorizes videos into independent task and embodiment latents, then uses a parameter-efficient adapter on a frozen video diffusion model to synthesize robot executions from single human demonstrations without paired data.
Proprioception and multi-contact touch, fused with a physics-guided conditional diffusion model over a Structure-VAE SDF latent space, improve metric amodal object reconstruction under severe hand occlusion versus vision-only baselines.
KITE decouples task reasoning from embodiment-specific control via learned latent interaction intents to enable zero-shot transfer across structurally different robots.
FastGrasp uses two-stage RL with CVAE for diverse grasp candidates from point clouds and tactile sensing for impact adjustments to achieve robust fast whole-body grasping in sim and real-world settings.
A structured survey of dexterous robotic hand research that reviews hardware, control methods, data resources, and benchmarks while identifying major limitations and future directions.
citing papers explorer
-
BiDexGrasp: Coordinated Bimanual Dexterous Grasps across Object Geometries and Sizes
BiDexGrasp supplies a 9.7-million-grasp bimanual dexterous dataset built via two-stage synthesis and a coordinated geometry-size-adaptive model that generates grasps for unseen objects.
-
CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
-
Do as I Do: Dexterous Manipulation Data from Everyday Human Videos
DO AS I DO reconstructs and retargets hand-object interactions from in-the-wild monocular RGB videos to produce dexterous robot manipulation trajectories, outperforming prior methods on ground-truth and online video datasets.
-
KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation
KPGrasp is a scalable Transformer flow-matching model using 3D hand keypoints that achieves 76.3% success on Dexonomy (47.4% improvement) and best average on DexGrasp Anything without contact losses or test-time refinement.
-
Bridging the Embodiment Gap: Disentangled Cross-Embodiment Video Editing
A dual-contrastive disentanglement method factorizes videos into independent task and embodiment latents, then uses a parameter-efficient adapter on a frozen video diffusion model to synthesize robot executions from single human demonstrations without paired data.
-
Physically Grounded 3D Generative Reconstruction under Hand Occlusion using Proprioception and Multi-Contact Touch
Proprioception and multi-contact touch, fused with a physics-guided conditional diffusion model over a Structure-VAE SDF latent space, improve metric amodal object reconstruction under severe hand occlusion versus vision-only baselines.
-
KITE: Decoupling Kinematics and Interaction for Zero-Shot Cross-Embodiment Manipulation
KITE decouples task reasoning from embodiment-specific control via learned latent interaction intents to enable zero-shot transfer across structurally different robots.
-
FastGrasp: Learning-based Whole-body Control method for Fast Dexterous Grasping with Mobile Manipulators
FastGrasp uses two-stage RL with CVAE for diverse grasp candidates from point clouds and tactile sensing for impact adjustments to achieve robust fast whole-body grasping in sim and real-world settings.
-
Towards Robotic Dexterous Hand Intelligence: A Survey
A structured survey of dexterous robotic hand research that reviews hardware, control methods, data resources, and benchmarks while identifying major limitations and future directions.