CoMind releases 41 h of synchronized multi-view cooking collaboration with social-cue annotations and three ToM-oriented benchmarks on which current VLMs score poorly until fine-tuned.
Hot3d: Hand and object tracking in 3d from egocentric multi-view videos.arXiv preprint arXiv:2411.19167
8 Pith papers cite this work. Polarity classification is still indexing.
abstract
We introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (3.7M+ images) of recordings that feature 19 subjects interacting with 33 diverse rigid objects. In addition to simple pick-up, observe, and put-down actions, the subjects perform actions typical for a kitchen, office, and living room environment. The recordings include multiple synchronized data streams containing egocentric multi-view RGB/monochrome images, eye gaze signal, scene point clouds, and 3D poses of cameras, hands, and objects. The dataset is recorded with two headsets from Meta: Project Aria, which is a research prototype of AI glasses, and Quest 3, a virtual-reality headset that has shipped millions of units. Ground-truth poses were obtained by a motion-capture system using small optical markers attached to hands and objects. Hand annotations are provided in the UmeTrack and MANO formats, and objects are represented by 3D meshes with PBR materials obtained by an in-house scanner. In our experiments, we demonstrate the effectiveness of multi-view egocentric data for three popular tasks: 3D hand tracking, model-based 6DoF object pose estimation, and 3D lifting of unknown in-hand objects. The evaluated multi-view methods, whose benchmarking is uniquely enabled by HOT3D, significantly outperform their single-view counterparts.
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EgoAERO reconstructs contact-consistent hand-object trajectories from single egocentric RGB-D videos without object assets via asset-free tracking and adaptive optimization, then trains robot policies with two-stage residual learning, achieving performance close to CAD-based methods.
A dual-contrastive disentanglement method factorizes videos into independent task and embodiment latents, then uses a parameter-efficient adapter on a frozen video diffusion model to synthesize robot executions from single human demonstrations without paired data.
Uni-Hand forecasts 2D/3D hand waypoints, head motion, and contact states in egocentric views using vision-language fusion and dual-branch diffusion, with new benchmarks for downstream robotics and action tasks.
DexWild co-trains dexterous robot policies on in-the-wild human hand interactions recorded with a low-cost system and limited robot data, achieving 68.5% success in unseen environments and 5.8x better cross-embodiment generalization.
The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.
The Monado SLAM dataset supplies real egocentric visual-inertial sequences from VR headsets to fill gaps in existing VIO/SLAM benchmarks for difficult real-world scenarios.
citing papers explorer
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CoMind: Understanding Collaborative Human Activity from Multiple Minds and Views
CoMind releases 41 h of synchronized multi-view cooking collaboration with social-cue annotations and three ToM-oriented benchmarks on which current VLMs score poorly until fine-tuned.
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EgoAERO: Learning Dexterous Manipulation from a Single Egocentric Video without Object Assets
EgoAERO reconstructs contact-consistent hand-object trajectories from single egocentric RGB-D videos without object assets via asset-free tracking and adaptive optimization, then trains robot policies with two-stage residual learning, achieving performance close to CAD-based methods.
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Bridging the Embodiment Gap: Disentangled Cross-Embodiment Video Editing
A dual-contrastive disentanglement method factorizes videos into independent task and embodiment latents, then uses a parameter-efficient adapter on a frozen video diffusion model to synthesize robot executions from single human demonstrations without paired data.
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Uni-Hand: Universal Hand Motion Forecasting in Egocentric Views
Uni-Hand forecasts 2D/3D hand waypoints, head motion, and contact states in egocentric views using vision-language fusion and dual-branch diffusion, with new benchmarks for downstream robotics and action tasks.
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DexWild: Dexterous Human Interactions for In-the-Wild Robot Policies
DexWild co-trains dexterous robot policies on in-the-wild human hand interactions recorded with a low-cost system and limited robot data, achieving 68.5% success in unseen environments and 5.8x better cross-embodiment generalization.
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World Action Models: The Next Frontier in Embodied AI
The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.
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The Monado SLAM Dataset for Egocentric Visual-Inertial Tracking
The Monado SLAM dataset supplies real egocentric visual-inertial sequences from VR headsets to fill gaps in existing VIO/SLAM benchmarks for difficult real-world scenarios.
- HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Control