3D-Fixer performs in-place 3D asset completion from single-view partial point clouds via coarse-to-fine generation with ORFA conditioning, plus a new ARSG-110K dataset, to achieve higher geometric accuracy than MIDI and Gen3DSR while keeping diffusion efficiency.
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Partcrafter: Structured 3d mesh generation via compositional latent diffusion trans- formers
15 Pith papers cite this work. Polarity classification is still indexing.
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representative citing papers
ART is a category-agnostic transformer that maps sparse multi-state RGB images to per-part 3D geometry, texture, and articulation parameters via learnable part slots.
PartDiffuser is a semi-autoregressive discrete diffusion framework that generates high-fidelity 3D meshes from point clouds by combining inter-part autoregression with intra-part parallel diffusion using a part-aware DiT architecture.
PhysX-Omni unifies simulation-ready 3D asset generation across rigid, deformable, and articulated objects via a new geometry representation, the PhysXVerse dataset, and the PhysX-Bench evaluation suite.
Pixal3D performs pixel-aligned 3D generation from images via back-projected multi-scale feature volumes, achieving fidelity close to reconstruction while supporting multi-view and scene synthesis.
PhysForge generates physics-grounded 3D assets via a VLM-planned Hierarchical Physical Blueprint and a KineVoxel Injection diffusion model, backed by the new PhysDB dataset of 150,000 annotated assets.
FurnSet improves single-view 3D scene reconstruction by using per-object CLS tokens and set-aware self-attention to group and jointly reconstruct repeated object instances, with added scene-object conditioning and layout optimization.
PhyMix unifies a new multi-aspect physics evaluator with implicit policy optimization and explicit test-time correction to produce single-image 3D indoor scenes that are both visually faithful and physically plausible.
UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
WorldAct activates monolithic 3D worlds into interactive scenes via multimodal agent-guided decomposition, geometrically aligned mesh reconstruction, and 3D inpainting.
The paper surveys 3D asset generation methods and organizes them around the full production pipeline to assess which outputs meet engine-level requirements for interactive applications.
STEP-Parts produces tessellation-robust geometric part labels from STEP B-Reps by deterministic merging of same-primitive faces, enabling consistent supervision on 180k+ models.
Seed3D 2.0 advances 3D content generation via a coarse-to-fine geometry pipeline, unified PBR material model, and simulation-ready scene tools, reporting 69-89.9% win rates over commercial systems in human studies.
citing papers explorer
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3D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Image
3D-Fixer performs in-place 3D asset completion from single-view partial point clouds via coarse-to-fine generation with ORFA conditioning, plus a new ARSG-110K dataset, to achieve higher geometric accuracy than MIDI and Gen3DSR while keeping diffusion efficiency.
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ART: Articulated Reconstruction Transformer
ART is a category-agnostic transformer that maps sparse multi-state RGB images to per-part 3D geometry, texture, and articulation parameters via learnable part slots.
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PartDiffuser: Part-wise 3D Mesh Generation via Discrete Diffusion
PartDiffuser is a semi-autoregressive discrete diffusion framework that generates high-fidelity 3D meshes from point clouds by combining inter-part autoregression with intra-part parallel diffusion using a part-aware DiT architecture.
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PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects
PhysX-Omni unifies simulation-ready 3D asset generation across rigid, deformable, and articulated objects via a new geometry representation, the PhysXVerse dataset, and the PhysX-Bench evaluation suite.
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Pixal3D: Pixel-Aligned 3D Generation from Images
Pixal3D performs pixel-aligned 3D generation from images via back-projected multi-scale feature volumes, achieving fidelity close to reconstruction while supporting multi-view and scene synthesis.
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PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World
PhysForge generates physics-grounded 3D assets via a VLM-planned Hierarchical Physical Blueprint and a KineVoxel Injection diffusion model, backed by the new PhysDB dataset of 150,000 annotated assets.
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FurnSet: Exploiting Repeats for 3D Scene Reconstruction
FurnSet improves single-view 3D scene reconstruction by using per-object CLS tokens and set-aware self-attention to group and jointly reconstruct repeated object instances, with added scene-object conditioning and layout optimization.
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PhyMix: Towards Physically Consistent Single-Image 3D Indoor Scene Generation with Implicit--Explicit Optimization
PhyMix unifies a new multi-aspect physics evaluator with implicit policy optimization and explicit test-time correction to produce single-image 3D indoor scenes that are both visually faithful and physically plausible.
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UniRecGen: Unifying Multi-View 3D Reconstruction and Generation
UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.
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Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
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WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes
WorldAct activates monolithic 3D worlds into interactive scenes via multimodal agent-guided decomposition, geometrically aligned mesh reconstruction, and 3D inpainting.
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From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
The paper surveys 3D asset generation methods and organizes them around the full production pipeline to assess which outputs meet engine-level requirements for interactive applications.
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STEP-Parts: Geometric Partitioning of Boundary Representations for Large-Scale CAD Processing
STEP-Parts produces tessellation-robust geometric part labels from STEP B-Reps by deterministic merging of same-primitive faces, enabling consistent supervision on 180k+ models.
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Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation
Seed3D 2.0 advances 3D content generation via a coarse-to-fine geometry pipeline, unified PBR material model, and simulation-ready scene tools, reporting 69-89.9% win rates over commercial systems in human studies.
- OpenWorldLib: A Unified Codebase and Definition of Advanced World Models