A method to decompose 3D Gaussian splats into independent albedo and shading components for consistent texture editing in radiance fields.
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10 Pith papers cite this work, alongside 109 external citations. Polarity classification is still indexing.
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representative citing papers
A pose-conditioned large-margin contrastive encoder isolates persistent biometric identity cues from transmitted latents in talking-head videoconferencing to flag impersonation attacks via cosine similarity without inspecting the output video.
3D Gaussian transient rendering enables NLOS imaging from arbitrary relay geometries in both confocal and non-confocal setups, achieving SOTA on real measurements.
PTIR-GS develops a splatting-free path-traced inverse rendering method for 3D Gaussian fields to achieve consistent optimization with global illumination and multi-bounce light transport.
OctaOctree is a hybrid spatial-angular data structure for neural radiosity that enables real-time, high-quality rendering of glossy global illumination effects.
Patchwork is a new compact shape representation for 2D and 3D geometry that approximates arbitrary shapes with arbitrary precision using a small number of parameters, provable bounds, and gradient-based optimization with pruning regularization.
RealLiFe optimizes multi-plane images with HSGD to deliver real-time light field reconstruction from sparse views, claiming 100x speedup over offline methods and 2 dB PSNR gain over online ones.
A palette-based framework decomposes 2D Gaussian Splatting scenes into shared BRDF prototypes via a spatial material field for coherent editing and relighting under physical rendering.
GaNI combines NeuS geometry reconstruction with a light-position-aware inverse neural radiosity stage that adds implicit near-field modeling, surface angle loss, and roughness smoothness priors to recover reflectance parameters from co-located light-camera captures.
citing papers explorer
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Intrinsic decomposition and editing of 3D Gaussian splats
A method to decompose 3D Gaussian splats into independent albedo and shading components for consistent texture editing in radiance fields.
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Unmasking Puppeteers: Leveraging Biometric Leakage to Expose Impersonation in AI-Based Videoconferencing
A pose-conditioned large-margin contrastive encoder isolates persistent biometric identity cues from transmitted latents in talking-head videoconferencing to flag impersonation attacks via cosine similarity without inspecting the output video.
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Non-line-of-sight imaging with arbitrary relay surface geometries via 3D Gaussian Transient Rendering
3D Gaussian transient rendering enables NLOS imaging from arbitrary relay geometries in both confocal and non-confocal setups, achieving SOTA on real measurements.
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PTIR-GS: Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
PTIR-GS develops a splatting-free path-traced inverse rendering method for 3D Gaussian fields to achieve consistent optimization with global illumination and multi-bounce light transport.
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OctaOctree Neural Radiosity for Real-time Glossy Material Rendering
OctaOctree is a hybrid spatial-angular data structure for neural radiosity that enables real-time, high-quality rendering of glossy global illumination effects.
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Patchwork: A compact representation for 3D polygonal shapes
Patchwork is a new compact shape representation for 2D and 3D geometry that approximates arbitrary shapes with arbitrary precision using a small number of parameters, provable bounds, and gradient-based optimization with pruning regularization.
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RealLiFe: Real-Time Light Field Reconstruction via Hierarchical Sparse Gradient Descent
RealLiFe optimizes multi-plane images with HSGD to deliver real-time light field reconstruction from sparse views, claiming 100x speedup over offline methods and 2 dB PSNR gain over online ones.
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MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting
A palette-based framework decomposes 2D Gaussian Splatting scenes into shared BRDF prototypes via a spatial material field for coherent editing and relighting under physical rendering.
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GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering
GaNI combines NeuS geometry reconstruction with a light-position-aware inverse neural radiosity stage that adds implicit near-field modeling, surface angle loss, and roughness smoothness priors to recover reflectance parameters from co-located light-camera captures.
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