ViBES introduces a speech-language-behavior model using modality-specific transformer experts that jointly generates dialogue and 3D body actions, showing gains over separate co-speech and text-to-motion baselines on multi-turn metrics.
Loopy: Taming audio- driven portrait avatar with long-term motion dependency
9 Pith papers cite this work. Polarity classification is still indexing.
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Phoneme-guided autoregressive framework for talking-head animation that reduces inter-frame flicker via causal keyframe generation and timestamp-aware interpolation, outperforming diffusion baselines on FVD and a new BG-Flicker metric.
A fine-tuning-free framework combines pretrained Stable Diffusion with IP-Adapter plus three parameter-free modules to achieve improved lip synchronization and visual quality in talking face generation.
AsymTalker uses temporal reference encoding and asymmetric knowledge distillation to produce identity-consistent talking head videos up to 600 seconds long at 66 FPS.
OmniShow unifies text, image, audio, and pose conditions into an end-to-end model for high-quality human-object interaction video generation and introduces the HOIVG-Bench benchmark, claiming state-of-the-art results.
A multimodal adversarial attack using stage-sampled image nullification and cross-attention flattening degrades lip-sync and facial dynamics in Hallo-based talking-head generation.
AudioFace improves speech-driven facial animation by guiding blendshape prediction with linguistic and articulatory information extracted via multimodal language models.
VRAG improves long-horizon interactive video generation by conditioning autoregressive diffusion on retrieved historical frames and explicit global state, outperforming long-context baselines on the tested Minecraft and RealEstate10K benchmarks.
JoyVASA decouples static 3D facial representations from identity-independent dynamic motion sequences generated by a diffusion transformer to produce audio-driven animations for humans and animals.
citing papers explorer
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ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body
ViBES introduces a speech-language-behavior model using modality-specific transformer experts that jointly generates dialogue and 3D body actions, showing gains over separate co-speech and text-to-motion baselines on multi-turn metrics.
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FluentAvatar: Flicker-Free Talking-Head Animation via Phoneme-Guided Autoregressive Modeling
Phoneme-guided autoregressive framework for talking-head animation that reduces inter-frame flicker via causal keyframe generation and timestamp-aware interpolation, outperforming diffusion baselines on FVD and a new BG-Flicker metric.
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IP-Adapter Is All You Need: Towards Fine-Tuning-Free Diffusion-Based Talking Face Generation
A fine-tuning-free framework combines pretrained Stable Diffusion with IP-Adapter plus three parameter-free modules to achieve improved lip synchronization and visual quality in talking face generation.
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AsymTalker: Identity-Consistent Long-Term Talking Head Generation via Asymmetric Distillation
AsymTalker uses temporal reference encoding and asymmetric knowledge distillation to produce identity-consistent talking head videos up to 600 seconds long at 66 FPS.
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OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generation
OmniShow unifies text, image, audio, and pose conditions into an end-to-end model for high-quality human-object interaction video generation and introduces the HOIVG-Bench benchmark, claiming state-of-the-art results.
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SyncBreaker:Stage-Aware Multimodal Adversarial Attacks on Audio-Driven Talking Head Generation
A multimodal adversarial attack using stage-sampled image nullification and cross-attention flattening degrades lip-sync and facial dynamics in Hallo-based talking-head generation.
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AudioFace: Language-Assisted Speech-Driven Facial Animation with Multimodal Language Models
AudioFace improves speech-driven facial animation by guiding blendshape prediction with linguistic and articulatory information extracted via multimodal language models.
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VRAG: Learning World Models for Interactive Video Generation
VRAG improves long-horizon interactive video generation by conditioning autoregressive diffusion on retrieved historical frames and explicit global state, outperforming long-context baselines on the tested Minecraft and RealEstate10K benchmarks.
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JoyVASA: Portrait and Animal Image Animation with Diffusion-Based Audio-Driven Facial Dynamics and Head Motion Generation
JoyVASA decouples static 3D facial representations from identity-independent dynamic motion sequences generated by a diffusion transformer to produce audio-driven animations for humans and animals.