AimTrap is an end-to-end system using Adversarial Camouflage Textures (ACT) and Adversarial Honeypot Textures (AHT) synthesized via differentiable rendering to defend against and detect visual aimbots, with reported success rates of 85.1% and 96.9% and negligible overhead.
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Shoot the Honey, Cloak the Player: Towards Zero-Runtime-Overhead Proactive Defense and Detection for Visual Game Cheating
AimTrap is an end-to-end system using Adversarial Camouflage Textures (ACT) and Adversarial Honeypot Textures (AHT) synthesized via differentiable rendering to defend against and detect visual aimbots, with reported success rates of 85.1% and 96.9% and negligible overhead.