Active learning reduces the number of playtests needed to tune game parameters for difficulty and control preference in a shoot-'em-up case study.
Active learning provides a generic set of techniques to per- form the playtesting process of choosing a set of design pa- rameters to test toward achieving a design goal
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Automatic Playtesting for Game Parameter Tuning via Active Learning
Active learning reduces the number of playtests needed to tune game parameters for difficulty and control preference in a shoot-'em-up case study.