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Point-Based Graphics

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Triangle Splatting for Real-Time Radiance Field Rendering

cs.CV · 2025-05-25 · conditional · novelty 6.0

A triangle-soup representation with a compact normalized window function is optimized end-to-end and beats Gaussian and convex splatting baselines on LPIPS while rendering at real-time rates.

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  • Triangle Splatting for Real-Time Radiance Field Rendering cs.CV · 2025-05-25 · conditional · none · ref 11

    A triangle-soup representation with a compact normalized window function is optimized end-to-end and beats Gaussian and convex splatting baselines on LPIPS while rendering at real-time rates.