MoGaFace improves 3D head avatar rendering by combining momentum-based expression correction with latent texture attention in Gaussian splatting, boosting novel-view quality under imperfect mesh tracking.
SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head Animation
1 Pith paper cite this work. Polarity classification is still indexing.
abstract
Generating talking avatar driven by audio remains a significant challenge. Existing methods typically require high computational costs and often lack sufficient facial detail and realism, making them unsuitable for applications that demand high real-time performance and visual quality. Additionally, while some methods can synchronize lip movement, they still face issues with consistency between facial expressions and upper body movement, particularly during silent periods. In this paper, we introduce SyncAnimation, the first NeRF-based method that achieves audio-driven, stable, and real-time generation of speaking avatar by combining generalized audio-to-pose matching and audio-to-expression synchronization. By integrating AudioPose Syncer and AudioEmotion Syncer, SyncAnimation achieves high-precision poses and expression generation, progressively producing audio-synchronized upper body, head, and lip shapes. Furthermore, the High-Synchronization Human Renderer ensures seamless integration of the head and upper body, and achieves audio-sync lip. The project page can be found at https://syncanimation.github.io
fields
cs.CV 1years
2025 1verdicts
UNVERDICTED 1representative citing papers
citing papers explorer
-
MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial Geometry
MoGaFace improves 3D head avatar rendering by combining momentum-based expression correction with latent texture attention in Gaussian splatting, boosting novel-view quality under imperfect mesh tracking.