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SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head Animation

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arxiv 2501.14646 v1 pith:JGCPQATA submitted 2025-01-24 cs.CV

classification cs.CV
keywords syncanimationachievesbodyheadreal-timeupperaudio-drivenavatar
verification ladder T0 review T1 audit T2 compute T3 formal
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Generating talking avatar driven by audio remains a significant challenge. Existing methods typically require high computational costs and often lack sufficient facial detail and realism, making them unsuitable for applications that demand high real-time performance and visual quality. Additionally, while some methods can synchronize lip movement, they still face issues with consistency between facial expressions and upper body movement, particularly during silent periods. In this paper, we introduce SyncAnimation, the first NeRF-based method that achieves audio-driven, stable, and real-time generation of speaking avatar by combining generalized audio-to-pose matching and audio-to-expression synchronization. By integrating AudioPose Syncer and AudioEmotion Syncer, SyncAnimation achieves high-precision poses and expression generation, progressively producing audio-synchronized upper body, head, and lip shapes. Furthermore, the High-Synchronization Human Renderer ensures seamless integration of the head and upper body, and achieves audio-sync lip. The project page can be found at https://syncanimation.github.io

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial Geometry

    cs.CV 2025-08 unverdicted novelty 6.0 of 10

    MoGaFace improves 3D head avatar rendering by combining momentum-based expression correction with latent texture attention in Gaussian splatting, boosting novel-view quality under imperfect mesh tracking.

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