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Multi-actor generative artificial intelligence as a game engine

3 Pith papers cite this work. Polarity classification is still indexing.

3 Pith papers citing it

years

2026 3

representative citing papers

OpenGame: Open Agentic Coding for Games

cs.SE · 2026-04-20 · unverdicted · novelty 6.0

OpenGame is the first open-source agentic framework for end-to-end web game creation, using Game Skills and GameCoder-27B to achieve state-of-the-art results on 150 prompts via a new benchmark measuring build health, visual usability, and intent alignment.

Stabilising Generative Models of Attitude Change

cs.AI · 2026-04-02 · conditional · novelty 6.0

Classic attitude-change theories can be rendered as generative agents that match known experimental patterns, but only after manual stabilisation that surfaces undocumented operational commitments.

citing papers explorer

Showing 3 of 3 citing papers.

  • OpenGame: Open Agentic Coding for Games cs.SE · 2026-04-20 · unverdicted · none · ref 28

    OpenGame is the first open-source agentic framework for end-to-end web game creation, using Game Skills and GameCoder-27B to achieve state-of-the-art results on 150 prompts via a new benchmark measuring build health, visual usability, and intent alignment.

  • Stabilising Generative Models of Attitude Change cs.AI · 2026-04-02 · conditional · none · ref 9

    Classic attitude-change theories can be rendered as generative agents that match known experimental patterns, but only after manual stabilisation that surfaces undocumented operational commitments.

  • EASE Configuration Facilitates A Reproducible Science of LLM Social Simulations cs.MA · 2026-05-28 · unverdicted · none · ref 24

    Authors define EASE as a modular architecture for LLM multi-agent simulations, implement it in the SiliSocS sandbox, and illustrate its use via three case studies on research questions in generated social scenarios.