PhysX-Omni unifies simulation-ready 3D asset generation across rigid, deformable, and articulated objects via a new geometry representation, the PhysXVerse dataset, and the PhysX-Bench evaluation suite.
Physx-3d: Physical- grounded 3d asset generation
6 Pith papers cite this work. Polarity classification is still indexing.
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2026 6verdicts
UNVERDICTED 6representative citing papers
PG-3DGS couples 3D Gaussian Splatting with differentiable physics so that optimized shapes satisfy both visual fidelity and physical objectives such as pouring and aerodynamic lift, with real-world 3D-printed validation.
PhysForge generates physics-grounded 3D assets via a VLM-planned Hierarchical Physical Blueprint and a KineVoxel Injection diffusion model, backed by the new PhysDB dataset of 150,000 annotated assets.
RecGen achieves state-of-the-art 3D multi-object scene reconstruction from sparse RGB-D views by combining compositional synthetic scene generation with strong 3D shape priors, outperforming SAM3D by 30%+ in shape quality and pose accuracy while using 80% fewer meshes.
DataEvolver introduces a reusable framework with generation-time self-correction and validation-time self-expansion loops that improves visual datasets, shown to outperform baselines on an object-rotation task.
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.
citing papers explorer
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PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects
PhysX-Omni unifies simulation-ready 3D asset generation across rigid, deformable, and articulated objects via a new geometry representation, the PhysXVerse dataset, and the PhysX-Bench evaluation suite.
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PG-3DGS: Optimizing 3D Gaussian Splatting to Satisfy Physics Objectives
PG-3DGS couples 3D Gaussian Splatting with differentiable physics so that optimized shapes satisfy both visual fidelity and physical objectives such as pouring and aerodynamic lift, with real-world 3D-printed validation.
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PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World
PhysForge generates physics-grounded 3D assets via a VLM-planned Hierarchical Physical Blueprint and a KineVoxel Injection diffusion model, backed by the new PhysDB dataset of 150,000 annotated assets.
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Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations
RecGen achieves state-of-the-art 3D multi-object scene reconstruction from sparse RGB-D views by combining compositional synthetic scene generation with strong 3D shape priors, outperforming SAM3D by 30%+ in shape quality and pose accuracy while using 80% fewer meshes.
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DataEvolver: Let Your Data Build and Improve Itself via Goal-Driven Loop Agents
DataEvolver introduces a reusable framework with generation-time self-correction and validation-time self-expansion loops that improves visual datasets, shown to outperform baselines on an object-rotation task.
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3D Generation for Embodied AI and Robotic Simulation: A Survey
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.