Online IL overcomes an information-theoretic bottleneck that offline IL faces in non-realizable settings even at horizon 1, under a new structural characterization of reward-relative misspecification.
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Iterative preference learning from human feedback: Bridging theory and practice for rlhf under kl-constraint.arXiv preprint arXiv:2312.11456
14 Pith papers cite this work. Polarity classification is still indexing.
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Establishes a quadratic lower bound on query complexity for sampling from large classes of distributions given approximate density oracles, answers an open question on optimality of random walks, and shows circumvention for bounded classes as an abstraction of TTT.
The paper establishes the first O(log T) regret and O(1/T) sub-optimality bounds for online RLHF under general f-divergence regularization via two sampling algorithms.
RMGAP benchmark shows state-of-the-art reward models reach at most 49.27% Best-of-N accuracy when forced to select responses matching diverse preferences.
IRIS unifies self-play fine-tuning under an interpolative Rényi objective with adaptive alpha scheduling and reports better benchmark scores than baselines while surpassing full supervised fine-tuning with only 13% of the annotated data.
REFORM uses reward-guided controlled decoding to generate preference-class-consistent responses that the reward model mis-scores, then retrains the reward model on these failure modes to improve robustness.
Iterative self-rewarding via LLM-as-Judge in DPO training on Llama 2 70B improves instruction following and self-evaluation, outperforming GPT-4 on AlpacaEval 2.0.
HARVE removes the component of the reward-head vector aligned with a multi-directional hacking subspace from residual streams using a small set of contrastive examples, improving robustness on RewardHackBench across eight models without fine-tuning while preserving general capability.
Characterizes spurious correlation mechanisms in preference optimization via mean spurious bias and causal-spurious correlation leakage, demonstrates irreducible vulnerability to distribution shift, and introduces tie training as selective mitigation with validation on log-linear models and empirica
ESC-RL improves RL for radiology reports via group-wise evidence-aware rewards (GEAR) and LLM-driven self-correcting preference learning (SPL), reaching state-of-the-art on two chest X-ray datasets.
rePIRL learns token-level process rewards for LLM reasoning via a guided-cost-learning-style IRL objective, and shows these rewards improve reasoning policies on math/coding benchmarks.
The abstract and the full text are two different papers: EyeMulator (code LMs with eye-tracking) versus Walk-on-Interfaces (a PDE Monte Carlo method), so the submission is internally inconsistent.
citing papers explorer
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When Does Online Imitation Learning Help in LLM Post-Training? The Role of (Non-)Realizability Beyond Horizon
Online IL overcomes an information-theoretic bottleneck that offline IL faces in non-realizable settings even at horizon 1, under a new structural characterization of reward-relative misspecification.
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The Power of Test-Time Training for Approximate Sampling
Establishes a quadratic lower bound on query complexity for sampling from large classes of distributions given approximate density oracles, answers an open question on optimality of random walks, and shows circumvention for bounded classes as an abstraction of TTT.
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$f$-Divergence Regularized RLHF: Two Tales of Sampling and Unified Analyses
The paper establishes the first O(log T) regret and O(1/T) sub-optimality bounds for online RLHF under general f-divergence regularization via two sampling algorithms.
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RMGAP: Benchmarking the Generalization of Reward Models across Diverse Preferences
RMGAP benchmark shows state-of-the-art reward models reach at most 49.27% Best-of-N accuracy when forced to select responses matching diverse preferences.
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IRIS: Interpolative R\'enyi Iterative Self-play for Large Language Model Fine-Tuning
IRIS unifies self-play fine-tuning under an interpolative Rényi objective with adaptive alpha scheduling and reports better benchmark scores than baselines while surpassing full supervised fine-tuning with only 13% of the annotated data.
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Teach a Reward Model to Correct Itself: Reward Guided Adversarial Failure Discovery for Robust Reward Modeling
REFORM uses reward-guided controlled decoding to generate preference-class-consistent responses that the reward model mis-scores, then retrains the reward model on these failure modes to improve robustness.
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Self-Rewarding Language Models
Iterative self-rewarding via LLM-as-Judge in DPO training on Llama 2 70B improves instruction following and self-evaluation, outperforming GPT-4 on AlpacaEval 2.0.
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HARVE: Hacking-Aware Reward-Head Vector Editing for Robust Reward Models
HARVE removes the component of the reward-head vector aligned with a multi-directional hacking subspace from residual streams using a small set of contrastive examples, improving robustness on RewardHackBench across eight models without fine-tuning while preserving general capability.
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Spurious Correlation Learning in Preference Optimization: Mechanisms, Consequences, and Mitigation via Tie Training
Characterizes spurious correlation mechanisms in preference optimization via mean spurious bias and causal-spurious correlation leakage, demonstrates irreducible vulnerability to distribution shift, and introduces tie training as selective mitigation with validation on log-linear models and empirica
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Enhancing Reinforcement Learning for Radiology Report Generation with Evidence-aware Rewards and Self-correcting Preference Learning
ESC-RL improves RL for radiology reports via group-wise evidence-aware rewards (GEAR) and LLM-driven self-correcting preference learning (SPL), reaching state-of-the-art on two chest X-ray datasets.
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rePIRL: Learn PRM with Inverse RL for LLM Reasoning
rePIRL learns token-level process rewards for LLM reasoning via a guided-cost-learning-style IRL objective, and shows these rewards improve reasoning policies on math/coding benchmarks.
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EyeMulator: Improving Code Language Models by Mimicking Human Visual Attention
The abstract and the full text are two different papers: EyeMulator (code LMs with eye-tracking) versus Walk-on-Interfaces (a PDE Monte Carlo method), so the submission is internally inconsistent.
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