SLAT provides a unified 3D latent representation enabling versatile high-quality generation across multiple output formats from text or image inputs.
3dtopia-xl: Scaling high-quality 3d asset generation via primitive diffusion
8 Pith papers cite this work. Polarity classification is still indexing.
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UNVERDICTED 8representative citing papers
Ink3D decouples geometry from texture by generating dense orbit videos with a conditional video model and baking them via a neural optimizer to produce complex 3D textures.
AnySurf generates open, closed and hybrid 3D surfaces with accurate normals via directed-edge enhanced FDG-D, a lightweight DE-Adapter, ROS-FT post-training, and the Outfit3D dataset.
PhysX-Omni unifies simulation-ready 3D asset generation across rigid, deformable, and articulated objects via a new geometry representation, the PhysXVerse dataset, and the PhysX-Bench evaluation suite.
Introduces O-Voxel omni-voxel representation and Sparse Compression VAE for structured native 3D latents, enabling efficient training of large flow-matching models that produce higher-quality geometry and materials than prior methods.
The paper surveys 3D asset generation methods and organizes them around the full production pipeline to assess which outputs meet engine-level requirements for interactive applications.
LGAA is a modular adapter framework that lifts multi-view diffusion models to produce 2D Gaussian Splats with PBR channels for high-quality relightable 3D mesh extraction using data-efficient finetuning on 69k instances.
Hunyuan3D 2.1 is a two-part system with DiT for shape generation and Paint for texture synthesis that produces high-fidelity 3D assets with PBR materials.
citing papers explorer
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Structured 3D Latents for Scalable and Versatile 3D Generation
SLAT provides a unified 3D latent representation enabling versatile high-quality generation across multiple output formats from text or image inputs.
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Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models
Ink3D decouples geometry from texture by generating dense orbit videos with a conditional video model and baking them via a neural optimizer to produce complex 3D textures.
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AnySurf: Any Surface Generation with Directed Edge
AnySurf generates open, closed and hybrid 3D surfaces with accurate normals via directed-edge enhanced FDG-D, a lightweight DE-Adapter, ROS-FT post-training, and the Outfit3D dataset.
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PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects
PhysX-Omni unifies simulation-ready 3D asset generation across rigid, deformable, and articulated objects via a new geometry representation, the PhysXVerse dataset, and the PhysX-Bench evaluation suite.
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Native and Compact Structured Latents for 3D Generation
Introduces O-Voxel omni-voxel representation and Sparse Compression VAE for structured native 3D latents, enabling efficient training of large flow-matching models that produce higher-quality geometry and materials than prior methods.
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From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
The paper surveys 3D asset generation methods and organizes them around the full production pipeline to assess which outputs meet engine-level requirements for interactive applications.
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DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation
LGAA is a modular adapter framework that lifts multi-view diffusion models to produce 2D Gaussian Splats with PBR channels for high-quality relightable 3D mesh extraction using data-efficient finetuning on 69k instances.
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Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material
Hunyuan3D 2.1 is a two-part system with DiT for shape generation and Paint for texture synthesis that produces high-fidelity 3D assets with PBR materials.