A meta-learned optimizer for 3DGS that extends the optimization horizon via checkpoint buffers and latent gradient-scale encoding, delivering better early novel-view quality and long-term stability with zero-shot generalization.
arXiv preprint arXiv:2505.23734 (2025)
7 Pith papers cite this work. Polarity classification is still indexing.
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SplatWeaver uses cardinality Gaussian experts and pixel-level routing to dynamically allocate varying numbers of Gaussian primitives for generalizable novel view synthesis.
GlobalSplat achieves competitive novel-view synthesis on RealEstate10K and ACID using only 16K Gaussians via global scene tokens and coarse-to-fine training, with a 4MB footprint and under 78ms inference.
Layer analysis of DINOv3 shows non-uniform 3D geometric knowledge concentrated in deeper layers, enabling a last-layer-centric recombination module that improves monocular depth estimation accuracy to state-of-the-art levels.
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
C3G creates compact 3D Gaussian representations with 2K points by guiding placement via learnable tokens that aggregate multi-view features through attention, yielding better efficiency and performance than dense methods.
UniMesh unifies 3D mesh generation and understanding in one model via a Mesh Head interface, Chain of Mesh iterative editing, and an Actor-Evaluator self-reflection loop.
citing papers explorer
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Learn2Splat: Extending the Horizon of Learned 3DGS Optimization
A meta-learned optimizer for 3DGS that extends the optimization horizon via checkpoint buffers and latent gradient-scale encoding, delivering better early novel-view quality and long-term stability with zero-shot generalization.
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SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis
SplatWeaver uses cardinality Gaussian experts and pixel-level routing to dynamically allocate varying numbers of Gaussian primitives for generalizable novel view synthesis.
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GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
GlobalSplat achieves competitive novel-view synthesis on RealEstate10K and ACID using only 16K Gaussians via global scene tokens and coarse-to-fine training, with a 4MB footprint and under 78ms inference.
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Last-Layer-Centric Feature Recombination: Unleashing 3D Geometric Knowledge in DINOv3 for Monocular Depth Estimation
Layer analysis of DINOv3 shows non-uniform 3D geometric knowledge concentrated in deeper layers, enabling a last-layer-centric recombination module that improves monocular depth estimation accuracy to state-of-the-art levels.
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Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
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C3G: Learning Compact 3D Representations with 2K Gaussians
C3G creates compact 3D Gaussian representations with 2K points by guiding placement via learnable tokens that aggregate multi-view features through attention, yielding better efficiency and performance than dense methods.
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UniMesh: Unifying 3D Mesh Understanding and Generation
UniMesh unifies 3D mesh generation and understanding in one model via a Mesh Head interface, Chain of Mesh iterative editing, and an Actor-Evaluator self-reflection loop.