A Bayesian regressor-driven Drift-Diffusion Model predicts one-step-ahead response-time distributions and final earnings for a multiplayer Prisoner's Dilemma, and simulates how cooperation changes under strategic interventions.
Split Q Learning: Reinforcement Learning with Two-Stream Rewards
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abstract
Drawing an inspiration from behavioral studies of human decision making, we propose here a general parametric framework for a reinforcement learning problem, which extends the standard Q-learning approach to incorporate a two-stream framework of reward processing with biases biologically associated with several neurological and psychiatric conditions, including Parkinson's and Alzheimer's diseases, attention-deficit/hyperactivity disorder (ADHD), addiction, and chronic pain. For AI community, the development of agents that react differently to different types of rewards can enable us to understand a wide spectrum of multi-agent interactions in complex real-world socioeconomic systems. Moreover, from the behavioral modeling perspective, our parametric framework can be viewed as a first step towards a unifying computational model capturing reward processing abnormalities across multiple mental conditions and user preferences in long-term recommendation systems.
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Predicting human cooperation: sensitizing drift-diffusion model to interaction and external stimuli
A Bayesian regressor-driven Drift-Diffusion Model predicts one-step-ahead response-time distributions and final earnings for a multiplayer Prisoner's Dilemma, and simulates how cooperation changes under strategic interventions.