LumiMotion improves albedo estimation and scene relighting in dynamic scenes by leveraging motion to separate lighting effects from surface appearance in a dynamic 2D Gaussian Splatting representation.
GaMeS: Mesh-Based Adapt- ing and Modification of Gaussian Splatting
3 Pith papers cite this work. Polarity classification is still indexing.
representative citing papers
An end-to-end transcoding pipeline creates 3D Gaussian splatting models from plenoptic point clouds or meshes without original multi-view images, using custom initialization and surface constraints for high-quality output with fewer splats and faster convergence.
MedGS extends Gaussian Splatting with a relightable model tailored to endoscopic imaging where light and camera are co-located, achieving better novel-view synthesis and tissue editing than baselines.
citing papers explorer
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LumiMotion: Improving Gaussian Relighting with Scene Dynamics
LumiMotion improves albedo estimation and scene relighting in dynamic scenes by leveraging motion to separate lighting effects from surface appearance in a dynamic 2D Gaussian Splatting representation.
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Transcoding a 3D Gaussian Splatting Model from a Plenoptic Point Cloud or Mesh without the Original Multi-view Images
An end-to-end transcoding pipeline creates 3D Gaussian splatting models from plenoptic point clouds or meshes without original multi-view images, using custom initialization and surface constraints for high-quality output with fewer splats and faster convergence.
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MedGS: Gaussian Splatting for Multi-Modal 3D Medical Imaging
MedGS extends Gaussian Splatting with a relightable model tailored to endoscopic imaging where light and camera are co-located, achieving better novel-view synthesis and tissue editing than baselines.