RigPAPR auto-rigs static PAPR point clouds and drives them via direct LBS from monocular fixed-view video, matching baselines at supervised views and exceeding them by 3+dB PSNR at novel views with cleaner joints.
GaMeS: Mesh-Based Adapt- ing and Modification of Gaussian Splatting
5 Pith papers cite this work. Polarity classification is still indexing.
representative citing papers
LumiMotion improves albedo estimation and scene relighting in dynamic scenes by leveraging motion to separate lighting effects from surface appearance in a dynamic 2D Gaussian Splatting representation.
DR-GS is a unified 2D Gaussian framework that integrates physically-based inverse rendering, relighting, and deformation by explicitly disentangling geometry, illumination, and material representations.
An end-to-end transcoding pipeline creates 3D Gaussian splatting models from plenoptic point clouds or meshes without original multi-view images, using custom initialization and surface constraints for high-quality output with fewer splats and faster convergence.
MedGS extends Gaussian Splatting with a relightable model tailored to endoscopic imaging where light and camera are co-located, achieving better novel-view synthesis and tissue editing than baselines.
citing papers explorer
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MedGS: Gaussian Splatting for Multi-Modal 3D Medical Imaging
MedGS extends Gaussian Splatting with a relightable model tailored to endoscopic imaging where light and camera are co-located, achieving better novel-view synthesis and tissue editing than baselines.