ReV is a referring-aware visuomotor policy using coupled diffusion heads for real-time trajectory replanning in robotic manipulation, trained solely via targeted perturbations to expert demonstrations and achieving higher success rates in simulated and real tasks.
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Dextrah-rgb: Visuomotor policies to grasp anything with dexterous hands
10 Pith papers cite this work. Polarity classification is still indexing.
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StereoPolicy fuses stereo image pairs via a Stereo Transformer on pretrained 2D encoders to boost robotic manipulation policies, showing gains over monocular, RGB-D, point cloud, and multi-view methods in simulations and real-robot tests.
A multi-agent RL high-level planner outputs task-space velocities that a GPU-parallel QP low-level controller converts to joint velocities while enforcing limits and collisions, yielding robust sim-to-real dexterous grasping with zero-shot steerability.
A framework using 3D Gaussian Splatting for visual domain randomization enables robust monocular RGB-based dexterous in-hand reorientation on real hardware for multiple objects under varied lighting.
SimDist pretrains world models in simulation and adapts them to real-world robots by updating only the latent dynamics model, enabling rapid improvement on contact-rich tasks where prior methods fail.
PTLD distills real privileged tactile data into a state estimator to boost sim-to-real performance of proprioceptive dexterous manipulation policies, yielding 182% improvement on in-hand rotation and 57% on reorientation tasks.
Isaac Lab is a unified GPU-native platform combining high-fidelity physics, photorealistic rendering, multi-frequency sensors, domain randomization, and learning pipelines for scalable multi-modal robot policy training.
DexWild co-trains dexterous robot policies on in-the-wild human hand interactions recorded with a low-cost system and limited robot data, achieving 68.5% success in unseen environments and 5.8x better cross-embodiment generalization.
A single goal-conditioned RL policy trained on contact plans performs multiple gaits and bimanual manipulation tasks on quadruped and humanoid robots.
A structured survey of dexterous robotic hand research that reviews hardware, control methods, data resources, and benchmarks while identifying major limitations and future directions.
citing papers explorer
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Referring-Aware Visuomotor Policy Learning for Closed-Loop Manipulation
ReV is a referring-aware visuomotor policy using coupled diffusion heads for real-time trajectory replanning in robotic manipulation, trained solely via targeted perturbations to expert demonstrations and achieving higher success rates in simulated and real tasks.
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StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception
StereoPolicy fuses stereo image pairs via a Stereo Transformer on pretrained 2D encoders to boost robotic manipulation policies, showing gains over monocular, RGB-D, point cloud, and multi-view methods in simulations and real-robot tests.
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Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control
A multi-agent RL high-level planner outputs task-space velocities that a GPU-parallel QP low-level controller converts to joint velocities while enforcing limits and collisions, yielding robust sim-to-real dexterous grasping with zero-shot steerability.
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ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation
A framework using 3D Gaussian Splatting for visual domain randomization enables robust monocular RGB-based dexterous in-hand reorientation on real hardware for multiple objects under varied lighting.
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Simulation Distillation: Pretraining World Models in Simulation for Rapid Real-World Adaptation
SimDist pretrains world models in simulation and adapts them to real-world robots by updating only the latent dynamics model, enabling rapid improvement on contact-rich tasks where prior methods fail.
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PTLD: Sim-to-real Privileged Tactile Latent Distillation for Dexterous Manipulation
PTLD distills real privileged tactile data into a state estimator to boost sim-to-real performance of proprioceptive dexterous manipulation policies, yielding 182% improvement on in-hand rotation and 57% on reorientation tasks.
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Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learning
Isaac Lab is a unified GPU-native platform combining high-fidelity physics, photorealistic rendering, multi-frequency sensors, domain randomization, and learning pipelines for scalable multi-modal robot policy training.
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DexWild: Dexterous Human Interactions for In-the-Wild Robot Policies
DexWild co-trains dexterous robot policies on in-the-wild human hand interactions recorded with a low-cost system and limited robot data, achieving 68.5% success in unseen environments and 5.8x better cross-embodiment generalization.
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Learning to Act Through Contact: A Unified View of Multi-Task Robot Learning
A single goal-conditioned RL policy trained on contact plans performs multiple gaits and bimanual manipulation tasks on quadruped and humanoid robots.
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Towards Robotic Dexterous Hand Intelligence: A Survey
A structured survey of dexterous robotic hand research that reviews hardware, control methods, data resources, and benchmarks while identifying major limitations and future directions.