HUG trains a flow-matching model on a new 1M-frame egocentric human grasp dataset to generate retargetable grasps from single RGB-D images, beating baselines by 23-34% on a new 90-object benchmark.
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Dextrah-rgb: Visuomotor policies to grasp anything with dexterous hands
16 Pith papers cite this work. Polarity classification is still indexing.
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ReV is a referring-aware visuomotor policy using coupled diffusion heads for real-time trajectory replanning in robotic manipulation, trained solely via targeted perturbations to expert demonstrations and achieving higher success rates in simulated and real tasks.
Task-agnostic RL play pretraining on diverse objects yields a reusable dexterous prior that makes sparse-reward assembly learning ~33× more sample-efficient and enables zero-shot sim-to-real transfer on tight insertions and multi-part tasks.
Mana framework achieves zero-shot sim-to-real transfer for grasping and in-hand manipulation of four articulated tools using a coarse-to-fine animation-inspired pipeline.
A multi-agent RL high-level planner outputs task-space velocities that a GPU-parallel QP low-level controller converts to joint velocities while enforcing limits and collisions, yielding robust sim-to-real dexterous grasping with zero-shot steerability.
A framework using 3D Gaussian Splatting for visual domain randomization enables robust monocular RGB-based dexterous in-hand reorientation on real hardware for multiple objects under varied lighting.
SimDist pretrains world models in simulation and adapts them to real-world robots by updating only the latent dynamics model, enabling rapid improvement on contact-rich tasks where prior methods fail.
A sim-to-real method that distills a privileged camera-based teacher policy into a tactile student policy, improving in-hand rotation and reorientation over proprioception-only policies.
Isaac Lab is a unified GPU-native platform combining high-fidelity physics, photorealistic rendering, multi-frequency sensors, domain randomization, and learning pipelines for scalable multi-modal robot policy training.
DexWild co-trains dexterous robot policies on in-the-wild human hand interactions recorded with a low-cost system and limited robot data, achieving 68.5% success in unseen environments and 5.8x better cross-embodiment generalization.
An RL data generation pipeline with generalizable rewards and language annotations produces diverse synthetic datasets that improve multi-task policy generalization on three bimanual manipulation tasks.
LUCID learns embodiment-agnostic intent models from unstructured human videos to train dexterous robot policies in simulation, enabling zero-shot transfer on real-world tasks like stirring and wiping.
Targeted changes to policy initialization, critic targets, and return estimation let SAC match PPO performance across legged locomotion tasks in massively parallel simulation.
A single goal-conditioned RL policy trained on contact plans performs multiple gaits and bimanual manipulation tasks on quadruped and humanoid robots.
A structured survey of dexterous robotic hand research that reviews hardware, control methods, data resources, and benchmarks while identifying major limitations and future directions.
StereoPolicy fuses left-right image features via cross-attention to deliver consistent gains over RGB, RGB-D, point cloud, and multi-view baselines in simulation and real-robot manipulation tasks.
citing papers explorer
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Human Universal Grasping
HUG trains a flow-matching model on a new 1M-frame egocentric human grasp dataset to generate retargetable grasps from single RGB-D images, beating baselines by 23-34% on a new 90-object benchmark.
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Referring-Aware Visuomotor Policy Learning for Closed-Loop Manipulation
ReV is a referring-aware visuomotor policy using coupled diffusion heads for real-time trajectory replanning in robotic manipulation, trained solely via targeted perturbations to expert demonstrations and achieving higher success rates in simulated and real tasks.
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Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?
Task-agnostic RL play pretraining on diverse objects yields a reusable dexterous prior that makes sparse-reward assembly learning ~33× more sample-efficient and enables zero-shot sim-to-real transfer on tight insertions and multi-part tasks.
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Mana: Dexterous Manipulation of Articulated Tools
Mana framework achieves zero-shot sim-to-real transfer for grasping and in-hand manipulation of four articulated tools using a coarse-to-fine animation-inspired pipeline.
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Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control
A multi-agent RL high-level planner outputs task-space velocities that a GPU-parallel QP low-level controller converts to joint velocities while enforcing limits and collisions, yielding robust sim-to-real dexterous grasping with zero-shot steerability.
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ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation
A framework using 3D Gaussian Splatting for visual domain randomization enables robust monocular RGB-based dexterous in-hand reorientation on real hardware for multiple objects under varied lighting.
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Simulation Distillation: Pretraining World Models in Simulation for Rapid Real-World Adaptation
SimDist pretrains world models in simulation and adapts them to real-world robots by updating only the latent dynamics model, enabling rapid improvement on contact-rich tasks where prior methods fail.
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PTLD: Sim-to-real Privileged Tactile Latent Distillation for Dexterous Manipulation
A sim-to-real method that distills a privileged camera-based teacher policy into a tactile student policy, improving in-hand rotation and reorientation over proprioception-only policies.
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Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learning
Isaac Lab is a unified GPU-native platform combining high-fidelity physics, photorealistic rendering, multi-frequency sensors, domain randomization, and learning pipelines for scalable multi-modal robot policy training.
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DexWild: Dexterous Human Interactions for In-the-Wild Robot Policies
DexWild co-trains dexterous robot policies on in-the-wild human hand interactions recorded with a low-cost system and limited robot data, achieving 68.5% success in unseen environments and 5.8x better cross-embodiment generalization.
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Scalable Multi-Task Data Generation via Reinforcement Learning for Language-Conditioned Bimanual Dexterous Manipulation
An RL data generation pipeline with generalizable rewards and language annotations produces diverse synthetic datasets that improve multi-task policy generalization on three bimanual manipulation tasks.
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LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition
LUCID learns embodiment-agnostic intent models from unstructured human videos to train dexterous robot policies in simulation, enabling zero-shot transfer on real-world tasks like stirring and wiping.
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Bridging the Gap: Enabling Soft Actor Critic for High Performance Legged Locomotion
Targeted changes to policy initialization, critic targets, and return estimation let SAC match PPO performance across legged locomotion tasks in massively parallel simulation.
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Learning to Act Through Contact: A Unified View of Multi-Task Robot Learning
A single goal-conditioned RL policy trained on contact plans performs multiple gaits and bimanual manipulation tasks on quadruped and humanoid robots.
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Towards Robotic Dexterous Hand Intelligence: A Survey
A structured survey of dexterous robotic hand research that reviews hardware, control methods, data resources, and benchmarks while identifying major limitations and future directions.
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StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception
StereoPolicy fuses left-right image features via cross-attention to deliver consistent gains over RGB, RGB-D, point cloud, and multi-view baselines in simulation and real-robot manipulation tasks.